Left 4 Dead 2 Linux Vulkan AMD Ryzen 9 5900X 12-Core testing with a ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) and AMD Radeon RX 56/64 8GB on Ubuntu 21.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2106182-PTS-L4D2SING21&gru .
Left 4 Dead 2 Linux Vulkan Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads) ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) AMD Starship/Matisse 16GB 1000GB Sabrent Rocket 4.0 Plus + 2000GB AMD Radeon RX 56/64 8GB (1590/800MHz) AMD Vega 10 HDMI Audio ASUS VP28U Realtek RTL8125 2.5GbE + Intel I211 Ubuntu 21.04 5.13.0-051300rc6daily20210617-generic (x86_64) 20210616 GNOME Shell 3.38.4 X Server 1.20.11 + Wayland 4.6 Mesa 21.2.0-devel (git-849ab4e 2021-06-17 hirsute-oibaf-ppa) (LLVM 12.0.0) 1.2.180 GCC 10.3.0 + CUDA 11.3 ext4 3840x2160 Gigabyte AMD Radeon RX 5500/5500M / Pro 5500M 8GB (1900/875MHz) AMD Navi 10 HDMI Audio Sapphire AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 6GB (1780/875MHz) AMD Radeon RX 6800/6800 XT / 6900 16GB (2575/1000MHz) AMD Navi 21 HDMI Audio OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Left 4 Dead 2 Linux Vulkan l4d2: 1280 x 1024 - OpenGL l4d2: 1280 x 1024 - Vulkan l4d2: 1600 x 1200 - OpenGL l4d2: 1600 x 1200 - Vulkan l4d2: 1920 x 1080 - OpenGL l4d2: 1920 x 1080 - Vulkan l4d2: 1920 x 1200 - OpenGL l4d2: 1920 x 1200 - Vulkan l4d2: 2560 x 1440 - OpenGL l4d2: 2560 x 1440 - Vulkan l4d2: 3840 x 2160 - OpenGL l4d2: 3840 x 2160 - Vulkan l4d2: 800 x 600 - OpenGL l4d2: 800 x 600 - Vulkan l4d2: 1024 x 768 - OpenGL l4d2: 1024 x 768 - Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 390.43 402.73 349.47 390.32 330.92 379.47 325.74 371.21 267.88 307.3 166.55 185.46 406.66 402.73 402.81 400.47 392.47 394.16 335.29 345.4 318.62 327.88 305.69 315.27 235.48 241.16 132.7 138.6 404.05 415.62 402.77 421.69 399.9 412.32 375.52 395.39 360.91 379.2 358.67 380.83 299.08 329.09 184.2 206.15 395.43 412.1 398.03 405.25 403.03 400.95 391.15 396.01 380.66 356.46 382.11 364.17 377.03 387.54 362.28 389.55 OpenBenchmarking.org
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 90 180 270 360 450 390.43 392.47 399.90 403.03
Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 90 180 270 360 450 402.73 394.16 412.32 400.95
Left 4 Dead 2 Resolution: 1600 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1600 x 1200 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 349.47 335.29 375.52 391.15
Left 4 Dead 2 Resolution: 1600 x 1200 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1600 x 1200 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 90 180 270 360 450 390.32 345.40 395.39 396.01
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 330.92 318.62 360.91 380.66
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 379.47 327.88 379.20 356.46
Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 325.74 305.69 358.67 382.11
Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1200 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 371.21 315.27 380.83 364.17
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 267.88 235.48 299.08 377.03
Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 2560 x 1440 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 307.30 241.16 329.09 387.54
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 166.55 132.70 184.20 362.28
Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT RX 6800 XT 80 160 240 320 400 185.46 138.60 206.15 389.55
Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 800 x 600 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT 90 180 270 360 450 406.66 404.05 395.43
Left 4 Dead 2 Resolution: 800 x 600 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 800 x 600 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT 90 180 270 360 450 402.73 415.62 412.10
Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: OpenGL RX Vega 56 RX 5500 XT RX 5600 XT 90 180 270 360 450 402.81 402.77 398.03
Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1024 x 768 - Renderer: Vulkan RX Vega 56 RX 5500 XT RX 5600 XT 90 180 270 360 450 400.47 421.69 405.25
Phoronix Test Suite v10.8.5