Zink August 2021 OpenGL vs. RadeonSI Benchmarks August 17 tests with Zink prior to the sub-allocator being merged. August 18 tests with all the recent Zink patches upstreamed. Benchmarks by Michael Larabel for a future article. RX 6800 XT graphics card with RADV used throughout.
HTML result view exported from: https://openbenchmarking.org/result/2108218-PTS-ZINKBENC96&gru .
Zink August 2021 OpenGL vs. RadeonSI Benchmarks Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server OpenGL Vulkan Compiler File-System Screen Resolution Zink 17 Aug Zink 18 Aug RadeonSI AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads) ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) AMD Starship/Matisse 16GB 1000GB Western Digital WD_BLACK SN850 1TB + 2000GB zink 16GB (2575/1000MHz) AMD Device ab28 ASUS VP28U Realtek RTL8125 2.5GbE + Intel I211 Ubuntu 20.04 5.14.0-051400rc5daily20210809-generic (x86_64) 20210808 GNOME Shell 3.36.9 X Server 1.20.11 4.6 Mesa 21.3.0-devel (git-edfcc4f 2021-08-17 focal-oibaf-ppa) 1.2.185 GCC 9.3.0 ext4 3840x2160 4.6 Mesa 21.3.0-devel (git-c94ff7d 2021-08-18 focal-oibaf-ppa) AMD Radeon RX 6800 XT 16GB (2575/1000MHz) 4.6 Mesa 21.3.0-devel (git-edfcc4f 2021-08-17 focal-oibaf-ppa) (LLVM 12.0.1) OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Environment Details - Zink 17 Aug, Zink 18 Aug: MESA_LOADER_DRIVER_OVERRIDE=zink Compiler Details - --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009 Python Details - Python 3.8.10 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Zink August 2021 OpenGL vs. RadeonSI Benchmarks basemark: OpenGL - 1920 x 1080 - High basemark: OpenGL - 1920 x 1080 - Medium paraview: Many Spheres - 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 paraview: Wavelet Contour - 1920 x 1080 bioshock-infinite: 1920 x 1080 - High bioshock-infinite: 3840 x 2160 - High ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 ddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 3840 x 2160 - Fullscreen - OpenGL 3.3 - Default - Multeasymap deus-exmd: 1920 x 1080 - Low Quality deus-exmd: 1920 x 1080 - High Quality deus-exmd: 1920 x 1080 - Ultra Quality dirt-showdown: 1920 x 1080 - Low - 2x MSAA dirt-showdown: 3840 x 2160 - Low - 2x MSAA dirt-showdown: 1920 x 1080 - Ultra - 2x MSAA dirt-showdown: 3840 x 2160 - Ultra - 2x MSAA dota2: 1920 x 1080 - OpenGL dota2: 3840 x 2160 - OpenGL dow3: 1920 x 1080 - Low - OpenGL dow3: 3840 x 2160 - Low - OpenGL dow3: 1920 x 1080 - High - OpenGL dow3: 3840 x 2160 - High - OpenGL dow3: 1920 x 1080 - Ultra - OpenGL dow3: 3840 x 2160 - Ultra - OpenGL etlegacy: 1920 x 1080 etlegacy: 3840 x 2160 hitman: 1920 x 1080 - Low hitman: 3840 x 2160 - Low hitman: 1920 x 1080 - Ultra hitman: 3840 x 2160 - Ultra hitman: 1920 x 1080 - Medium hitman: 3840 x 2160 - Medium l4d2: 1920 x 1080 - OpenGL metroll-redux: 1920 x 1080 metroll-redux: 3840 x 2160 portal: 1920 x 1080 portal: 3840 x 2160 tesseract: 1920 x 1080 tesseract: 3840 x 2160 xonotic: 3840 x 2160 - Low xonotic: 3840 x 2160 - High xonotic: 3840 x 2160 - Ultra xonotic: 3840 x 2160 - Ultimate tomb-raider: 1920 x 1080 - Ultra tomb-raider: 1920 x 1080 - Normal gravitymark: 1920 x 1080 - OpenGL unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-super: 1920 x 1080 - Fullscreen - High - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGL unigine-valley: 1920 x 1080 - Fullscreen - OpenGL paraview: Many Spheres - 1920 x 1080 paraview: Wavelet Contour - 1920 x 1080 paraview: Wavelet Volume - 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 247.70 60.37 471.23 476.57 3427.98 1108.18 405.52 388.85 9.4 134.7 132.2 214.6 218.4 92.74823 91.46862 615.3686588 535.5407627 454.1989401 352.5213531 157.6 230.8 160.7 203.1 201.775 6052.047 4966.436 7539.725 266.91 60.64 458.46 491.86 3571.22 1210.39 483.57 465.80 8.1 310.396718 311.725250 174.284592 174.137034 144.6 146.1 459.5 375.1 7.29 7.45 4.60 4.66 6.60 6.47 1424.98 950.34 26.77893 25.88397 675.9876649 592.5787264 539.3363230 450.1024886 136.6 156.7 158.6 297.748 278.6 162.6 217.0 6079.115 5125.768 7335.391 234.79 584.62 156.85 558.13 529.32 255.55 259.59 4362.42 1347.18 519.51 528.72 105.1 85.5 80.9 420.712301 419.926626 247.571849 248.162577 213.9 215.7 132.369486 118.846105 122.798177 101.791443 122.663447 95.377403 655.9 700.3 149.14 145.49 118.41 98.54 142.39 122.08 354.30 286.50 203.93 1877.67 1057.53 920.2088 875.2175 616.9248322 535.8616815 502.7641926 393.5611586 232.2 238.1 206.7 318.216 265.0 172.8 229.0 223.901 15724.724 5516.150 8930.079 OpenBenchmarking.org
Basemark GPU Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org FPS, More Is Better Basemark GPU 1.2 Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: High RadeonSI 50 100 150 200 250 SE +/- 0.75, N = 3 234.79 MIN: 114.49 / MAX: 709.44
Basemark GPU Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: Medium OpenBenchmarking.org FPS, More Is Better Basemark GPU 1.2 Renderer: OpenGL - Resolution: 1920 x 1080 - Graphics Preset: Medium Zink 17 Aug Zink 18 Aug RadeonSI 130 260 390 520 650 SE +/- 2.44, N = 3 SE +/- 1.00, N = 3 SE +/- 10.13, N = 15 247.70 266.91 584.62 MIN: 52.74 / MAX: 1180.33 MIN: 74.99 / MAX: 1219.45 MIN: 172.13 / MAX: 1693.27
ParaView Test: Many Spheres - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Many Spheres - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 SE +/- 1.25, N = 3 60.37 60.64 156.85
ParaView Test: Wavelet Volume - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Wavelet Volume - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 120 240 360 480 600 SE +/- 2.87, N = 3 SE +/- 2.80, N = 3 SE +/- 6.69, N = 4 471.23 458.46 558.13
ParaView Test: Wavelet Contour - Resolution: 1920 x 1080 OpenBenchmarking.org Frames / Sec, More Is Better ParaView 5.9 Test: Wavelet Contour - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 110 220 330 440 550 SE +/- 0.67, N = 3 SE +/- 0.45, N = 3 SE +/- 0.30, N = 3 476.57 491.86 529.32
BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: High RadeonSI 60 120 180 240 300 SE +/- 3.06, N = 3 255.55 MIN: 45.81 / MAX: 261.39
BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: High RadeonSI 60 120 180 240 300 SE +/- 2.25, N = 3 259.59 MIN: 33.39 / MAX: 262.82
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.3.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 Zink 17 Aug Zink 18 Aug RadeonSI 900 1800 2700 3600 4500 SE +/- 14.97, N = 3 SE +/- 13.03, N = 3 SE +/- 1.27, N = 3 3427.98 3571.22 4362.42 1. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.3.1 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 Zink 17 Aug Zink 18 Aug RadeonSI 300 600 900 1200 1500 SE +/- 11.35, N = 15 SE +/- 3.19, N = 3 SE +/- 0.41, N = 3 1108.18 1210.39 1347.18 1. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.3.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap Zink 17 Aug Zink 18 Aug RadeonSI 110 220 330 440 550 SE +/- 5.82, N = 3 SE +/- 2.52, N = 3 SE +/- 11.80, N = 15 405.52 483.57 519.51 1. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.3.1 Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap Zink 17 Aug Zink 18 Aug RadeonSI 110 220 330 440 550 SE +/- 3.06, N = 15 SE +/- 4.96, N = 3 SE +/- 6.57, N = 4 388.85 465.80 528.72 1. (CXX) g++ options: -O3 -lrt -pthread -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Zink 17 Aug Zink 18 Aug RadeonSI 20 40 60 80 100 SE +/- 0.11, N = 4 SE +/- 0.06, N = 3 SE +/- 0.93, N = 12 9.4 8.1 105.1 MIN: 0.6 / MAX: 24.5 MIN: 4.1 / MAX: 16.3 MIN: 60.5 / MAX: 223.9
Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality RadeonSI 20 40 60 80 100 SE +/- 0.63, N = 3 85.5 MIN: 51.2 / MAX: 147.1
Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RadeonSI 20 40 60 80 100 SE +/- 0.83, N = 5 80.9 MIN: 42.5 / MAX: 146.3
DiRT Showdown Resolution: 1920 x 1080 - Graphics Preset: Low - Multi-Sampling: 2x MSAA OpenBenchmarking.org Frames Per Second, More Is Better DiRT Showdown Resolution: 1920 x 1080 - Graphics Preset: Low - Multi-Sampling: 2x MSAA Zink 18 Aug RadeonSI 90 180 270 360 450 SE +/- 1.15, N = 3 SE +/- 0.46, N = 3 310.40 420.71 MIN: 235.16 MIN: 313.89
DiRT Showdown Resolution: 3840 x 2160 - Graphics Preset: Low - Multi-Sampling: 2x MSAA OpenBenchmarking.org Frames Per Second, More Is Better DiRT Showdown Resolution: 3840 x 2160 - Graphics Preset: Low - Multi-Sampling: 2x MSAA Zink 18 Aug RadeonSI 90 180 270 360 450 SE +/- 1.74, N = 3 SE +/- 0.53, N = 3 311.73 419.93 MIN: 229.23 MIN: 314.46
DiRT Showdown Resolution: 1920 x 1080 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAA OpenBenchmarking.org Frames Per Second, More Is Better DiRT Showdown Resolution: 1920 x 1080 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAA Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 0.56, N = 3 SE +/- 1.44, N = 3 174.28 247.57 MIN: 117.63 MIN: 175.29
DiRT Showdown Resolution: 3840 x 2160 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAA OpenBenchmarking.org Frames Per Second, More Is Better DiRT Showdown Resolution: 3840 x 2160 - Graphics Preset: Ultra - Multi-Sampling: 2x MSAA Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 0.82, N = 3 SE +/- 0.61, N = 3 174.14 248.16 MIN: 126.54 MIN: 176.63
Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 1.20, N = 15 SE +/- 1.54, N = 15 SE +/- 2.88, N = 13 134.7 144.6 213.9 MIN: 124.5 / MAX: 140.9 MIN: 128.8 / MAX: 153.6 MIN: 183.2 / MAX: 222.7
Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 1.28, N = 15 SE +/- 1.41, N = 15 SE +/- 1.13, N = 3 132.2 146.1 215.7 MIN: 123.2 / MAX: 140.4 MIN: 139.4 / MAX: 158.2 MIN: 214.1 / MAX: 217.9
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL RadeonSI 30 60 90 120 150 SE +/- 1.34, N = 3 132.37 MIN: 87.3 / MAX: 359
Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Low - Renderer: OpenGL RadeonSI 30 60 90 120 150 SE +/- 0.63, N = 3 118.85 MIN: 87.22 / MAX: 188
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: OpenGL RadeonSI 30 60 90 120 150 SE +/- 0.24, N = 3 122.80 MIN: 81.67 / MAX: 334.67
Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: High - Renderer: OpenGL RadeonSI 20 40 60 80 100 SE +/- 0.42, N = 3 101.79 MIN: 78.84 / MAX: 152
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGL RadeonSI 30 60 90 120 150 SE +/- 1.35, N = 3 122.66 MIN: 79.68 / MAX: 334.67
Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGL RadeonSI 20 40 60 80 100 SE +/- 0.38, N = 3 95.38 MIN: 79.92 / MAX: 137.45
ET: Legacy Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.77 Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 140 280 420 560 700 SE +/- 1.70, N = 13 SE +/- 2.17, N = 3 SE +/- 16.21, N = 15 214.6 459.5 655.9
ET: Legacy Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.77 Resolution: 3840 x 2160 Zink 17 Aug Zink 18 Aug RadeonSI 150 300 450 600 750 SE +/- 0.61, N = 3 SE +/- 0.81, N = 3 SE +/- 6.77, N = 3 218.4 375.1 700.3
HITMAN Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.06, N = 12 SE +/- 0.87, N = 3 7.29 149.14 MIN: 147.46 / MAX: 150.36
HITMAN Resolution: 3840 x 2160 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 7.45 145.49 MIN: 145.37 / MAX: 145.58
HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.05, N = 3 SE +/- 1.06, N = 3 4.60 118.41 MIN: 116.9 / MAX: 120.45
HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra Zink 18 Aug RadeonSI 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.58, N = 3 4.66 98.54 MIN: 97.75 / MAX: 99.66
HITMAN Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.08, N = 3 SE +/- 0.76, N = 3 6.60 142.39 MIN: 141.03 / MAX: 143.67
HITMAN Resolution: 3840 x 2160 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Medium Zink 18 Aug RadeonSI 30 60 90 120 150 SE +/- 0.04, N = 3 SE +/- 0.18, N = 3 6.47 122.08 MIN: 121.82 / MAX: 122.44
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RadeonSI 80 160 240 320 400 SE +/- 5.84, N = 15 354.30
Metro: Last Light Redux Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 1920 x 1080 RadeonSI 60 120 180 240 300 SE +/- 2.03, N = 3 286.50
Metro: Last Light Redux Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Metro: Last Light Redux Resolution: 3840 x 2160 RadeonSI 40 80 120 160 200 SE +/- 0.09, N = 3 203.93
Portal Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 Zink 18 Aug RadeonSI 400 800 1200 1600 2000 SE +/- 43.26, N = 12 SE +/- 46.19, N = 15 1424.98 1877.67
Portal Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 Zink 18 Aug RadeonSI 200 400 600 800 1000 SE +/- 1.24, N = 3 SE +/- 1.23, N = 3 950.34 1057.53
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 200 400 600 800 1000 SE +/- 1.01, N = 15 SE +/- 0.34, N = 3 SE +/- 6.41, N = 3 92.75 26.78 920.21
Tesseract Resolution: 3840 x 2160 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 3840 x 2160 Zink 17 Aug Zink 18 Aug RadeonSI 200 400 600 800 1000 SE +/- 1.09, N = 3 SE +/- 0.18, N = 3 SE +/- 7.07, N = 3 91.47 25.88 875.22
Xonotic Resolution: 3840 x 2160 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Low Zink 17 Aug Zink 18 Aug RadeonSI 150 300 450 600 750 SE +/- 2.69, N = 3 SE +/- 3.76, N = 3 SE +/- 22.83, N = 15 615.37 675.99 616.92 MIN: 389 / MAX: 1258 MIN: 436 / MAX: 1354 MIN: 271 / MAX: 1508
Xonotic Resolution: 3840 x 2160 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: High Zink 17 Aug Zink 18 Aug RadeonSI 130 260 390 520 650 SE +/- 4.87, N = 3 SE +/- 0.72, N = 3 SE +/- 16.08, N = 12 535.54 592.58 535.86 MIN: 325 / MAX: 1184 MIN: 371 / MAX: 1213 MIN: 241 / MAX: 1319
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultra Zink 17 Aug Zink 18 Aug RadeonSI 120 240 360 480 600 SE +/- 2.39, N = 3 SE +/- 3.35, N = 3 SE +/- 10.92, N = 13 454.20 539.34 502.76 MIN: 250 / MAX: 944 MIN: 317 / MAX: 1096 MIN: 215 / MAX: 1173
Xonotic Resolution: 3840 x 2160 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 3840 x 2160 - Effects Quality: Ultimate Zink 17 Aug Zink 18 Aug RadeonSI 100 200 300 400 500 SE +/- 2.86, N = 15 SE +/- 1.55, N = 3 SE +/- 17.31, N = 12 352.52 450.10 393.56 MIN: 38 / MAX: 871 MIN: 60 / MAX: 1089 MIN: 49 / MAX: 1120
Tomb Raider Resolution: 1920 x 1080 - Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Ultra Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 0.76, N = 3 SE +/- 2.57, N = 5 136.6 232.2 MIN: 66.5 / MAX: 199.6 MIN: 101 / MAX: 296.8
Tomb Raider Resolution: 1920 x 1080 - Quality: Normal OpenBenchmarking.org Frames Per Second, More Is Better Tomb Raider Resolution: 1920 x 1080 - Quality: Normal Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 1.73, N = 3 SE +/- 5.21, N = 12 156.7 238.1 MIN: 92.3 / MAX: 221.6 MIN: 114.2 / MAX: 302
GravityMark Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.2 Resolution: 1920 x 1080 - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 0.44, N = 3 SE +/- 0.82, N = 3 SE +/- 0.35, N = 3 157.6 158.6 206.7
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL Zink 18 Aug RadeonSI 70 140 210 280 350 SE +/- 0.04, N = 2 SE +/- 4.45, N = 3 297.75 318.22
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 60 120 180 240 300 SE +/- 0.79, N = 3 SE +/- 2.02, N = 3 230.8 278.6 265.0 MAX: 346.7 MAX: 403.5 MAX: 411.1
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 160.7 162.6 172.8 MAX: 199.9 MAX: 203.7 MAX: 217
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL Zink 17 Aug Zink 18 Aug RadeonSI 50 100 150 200 250 SE +/- 0.23, N = 3 SE +/- 0.03, N = 3 SE +/- 1.30, N = 3 203.1 217.0 229.0 MAX: 273.8 MAX: 279.8 MAX: 311.1
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL Zink 17 Aug RadeonSI 50 100 150 200 250 SE +/- 0.02, N = 2 SE +/- 2.70, N = 3 201.78 223.90
ParaView Test: Many Spheres - Resolution: 1920 x 1080 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.9 Test: Many Spheres - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 3K 6K 9K 12K 15K SE +/- 1.06, N = 3 SE +/- 1.27, N = 3 SE +/- 124.89, N = 3 6052.05 6079.12 15724.72
ParaView Test: Wavelet Contour - Resolution: 1920 x 1080 OpenBenchmarking.org MiPolys / Sec, More Is Better ParaView 5.9 Test: Wavelet Contour - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 1200 2400 3600 4800 6000 SE +/- 6.96, N = 3 SE +/- 4.65, N = 3 SE +/- 3.16, N = 3 4966.44 5125.77 5516.15
ParaView Test: Wavelet Volume - Resolution: 1920 x 1080 OpenBenchmarking.org MiVoxels / Sec, More Is Better ParaView 5.9 Test: Wavelet Volume - Resolution: 1920 x 1080 Zink 17 Aug Zink 18 Aug RadeonSI 2K 4K 6K 8K 10K SE +/- 45.99, N = 3 SE +/- 44.83, N = 3 SE +/- 106.99, N = 4 7539.73 7335.39 8930.08
HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time Zink 18 Aug RadeonSI 60 120 180 240 300 Min: 14.02 / Avg: 140.46 / Max: 358.42 Min: 2.18 / Avg: 6.78 / Max: 35.86
HITMAN Resolution: 3840 x 2160 - Quality Level: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Low - Total Frame Time Zink 18 Aug RadeonSI 60 120 180 240 300 Min: 13.31 / Avg: 133.04 / Max: 340.14 Min: 2.17 / Avg: 6.88 / Max: 52.69
HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time Zink 18 Aug RadeonSI 100 200 300 400 500 Min: 43.2 / Avg: 212.8 / Max: 561.8 Min: 2.29 / Avg: 8.3 / Max: 50.4
HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time Zink 18 Aug RadeonSI 100 200 300 400 500 Min: 22.38 / Avg: 208.79 / Max: 546.45 Min: 3.22 / Avg: 10.18 / Max: 56.15
HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time Zink 18 Aug RadeonSI 70 140 210 280 350 Min: 16.82 / Avg: 155.07 / Max: 381.68 Min: 2.36 / Avg: 7.09 / Max: 38.85
HITMAN Resolution: 3840 x 2160 - Quality Level: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 3840 x 2160 - Quality Level: Medium - Total Frame Time Zink 18 Aug RadeonSI 70 140 210 280 350 Min: 13.21 / Avg: 154.76 / Max: 398.41 Min: 2.68 / Avg: 8.21 / Max: 51.98
Phoronix Test Suite v10.8.5