low-end-gpus

AMD Ryzen 7 5800X 8-Core testing with a ASRock X570 Pro4 (P4.20 BIOS) and Sapphire AMD Radeon RX 5500/5500M / Pro 5500M on Ubuntu 22.04 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2201243-NE-LOWENDGPU06.

low-end-gpus ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerFile-SystemScreen ResolutionOpenGLVulkanCompilerASapphire AMD Radeon RX 5500BAMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads)ASRock X570 Pro4 (P4.20 BIOS)AMD Starship/Matisse16GB1000GB Sabrent Rocket 4.0 1TB + 2000GBSapphire AMD Radeon RX 5500/5500M / Pro 5500M (1900/875MHz)AMD Navi 10 HDMI AudioASUS MG28UIntel I211Ubuntu 22.045.16.0-051600-generic (x86_64)GNOME Shell 40.5X Server + Waylandext41920x10804.6 Mesa 22.0.0-devel (git-2002e87 2022-01-24 jammy-oibaf-ppa) (LLVM 13.0.0 DRM 3.44)1.2.199GCC 11.2.0OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- B: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v

low-end-gpus ashes-escalation: 1920 x 1080batman-knight: 1920 x 1080 - Lowbatman-knight: 1920 x 1080 - Highdirt-rally2: 1920 x 1080 - Lowdirt-rally2: 1920 x 1080 - Highdirt-rally2: 1920 x 1080 - Ultradota2: 1920 x 1080 - Vulkandow3: 1920 x 1080 - Low - Vulkandow3: 1920 x 1080 - High - Vulkandow3: 1920 x 1080 - Medium - Vulkandow3: 1920 x 1080 - Maximum - Vulkanf12020: 1920 x 1080 - Lowf12020: 1920 x 1080 - Highf12020: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Lowhitman3: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Mediumhl2-ep2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 1920 x 1080 - Medium - Offstrange-brigade: 1920 x 1080 - Lowstrange-brigade: 1920 x 1080 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 1920 x 1080 - Mediumtwtk: 1920 x 1080 - Low - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarktwtk: 1920 x 1080 - Medium - Battle Benchmarkshadowofthetombraider: 1920 x 1080 - Lowest - Offddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymaptesseract: 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 1920 x 1080 - Mediumwarsow: 1920 x 1080xonotic: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimateyquake2: Vulkan - 1920 x 1080yquake2: OpenGL 3.x - 1920 x 1080ASapphire AMD Radeon RX 5500B71.109688124.56113.08122.867752108.514961114.04139795.66190321315194112.22100.11110.47560.92306.65353.83159.7120.3111.813477.730.568313.90542678.84753435.1448820.145.689.8155.71418.47988.09813.199296.7623147.7109.687414406.1416.2872.8699.5733741582.0021623530.0628854441.8628578610.6992.2OpenBenchmarking.org

Ashes of the Singulairty: Escalation

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterAshes of the Singulairty: EscalationResolution: 1920 x 1080A163248648071.11

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowA306090120150124.56MIN: 78.52 / MAX: 192.16

Batman: Arkham Knight

Resolution: 1920 x 1080 - Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighA306090120150113.08MIN: 71.08 / MAX: 181.4

DiRT Rally 2.0

Resolution: 1920 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: LowSapphire AMD Radeon RX 550070140210280350313.91MIN: 256.33 / MAX: 387.97

DiRT Rally 2.0

Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: HighSapphire AMD Radeon RX 55002040608010078.85MIN: 65.81 / MAX: 96.75

DiRT Rally 2.0

Resolution: 1920 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: UltraSapphire AMD Radeon RX 550081624324035.14MIN: 28.99 / MAX: 40.96

Dota 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanSapphire AMD Radeon RX 55000.02250.0450.06750.090.11250.1

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanA306090120150122.87MIN: 86.65 / MAX: 224.55

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: High - Renderer: VulkanA20406080100108.51MIN: 83.58 / MAX: 184.26

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanA306090120150114.04MIN: 81.67 / MAX: 201.2

Dawn of War III

Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanA2040608010095.66MIN: 79.21 / MAX: 148.85

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: LowA50100150200250213MIN: 184 / MAX: 253

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame TimeA510152025Min: 1.89 / Avg: 4.68 / Max: 19.73

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: HighA306090120150151MIN: 121 / MAX: 179

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame TimeA714212835Min: 4.17 / Avg: 6.61 / Max: 33.18

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: UltraA2040608010094MIN: 18 / MAX: 121

F1 2020

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame TimeA1224364860Min: 5.87 / Avg: 10.58 / Max: 62.86

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowA306090120150112.22

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Low - Total Frame TimeA48121620Min: 4.47 / Avg: 8.91 / Max: 12.14

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraA20406080100100.11

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeA714212835Min: 4.53 / Avg: 9.99 / Max: 32.29

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumA20406080100110.47

HITMAN 3

Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeA48121620Min: 4.48 / Avg: 9.05 / Max: 14.81

Half-Life 2: Episode Two

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLA120240360480600560.92

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLA70140210280350306.65

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanA80160240320400353.83

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffSapphire AMD Radeon RX 55001020304050SE +/- 0.53, N = 445.6MAX: 70.9

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffSapphire AMD Radeon RX 550020406080100SE +/- 0.03, N = 389.8MAX: 141.5

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowA4080120160200159.7MIN: 16 / MAX: 461.3

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: High

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighA306090120150120.3MIN: 6 / MAX: 418.1

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraA306090120150111.8MIN: 47.1 / MAX: 403.4

Strange Brigade

Resolution: 1920 x 1080 - Graphics Setting: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumA306090120150134MIN: 61 / MAX: 435.9

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkA2040608010077.7MIN: 4.1 / MAX: 394.8

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkA71421283530.5MIN: 8.2 / MAX: 332.7

Total War: Three Kingdoms

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkA153045607568MIN: 4 / MAX: 436.3

Shadow of the Tomb Raider

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffSapphire AMD Radeon RX 5500306090120150SE +/- 0.06, N = 3155.7MAX: 241.7

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2B300600900120015001418.471. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeB246810Min: 0.39 / Avg: 0.71 / Max: 3.321. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapB2004006008001000988.091. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

DDraceNetwork

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame TimeB246810Min: 0.76 / Avg: 1.02 / Max: 3.171. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Tesseract

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080B2004006008001000813.20

Unigine Heaven

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLB2040608010096.76

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLB306090120150147.7MAX: 202.3

Unigine Valley

Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLB20406080100109.69

Unvanquished

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: HighB90180270360450414

Unvanquished

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: UltraB90180270360450406.1

Unvanquished

Resolution: 1920 x 1080 - Effects Quality: Medium

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: MediumB90180270360450416.2

Warsow

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080B2004006008001000872.8

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: LowB150300450600750699.57MIN: 446 / MAX: 1358

Xonotic

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighB130260390520650582.00MIN: 336 / MAX: 1284

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraB110220330440550530.06MIN: 286 / MAX: 1134

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultimate

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateB100200300400500441.86MIN: 64 / MAX: 1046

yquake2

Renderer: Vulkan - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.0Renderer: Vulkan - Resolution: 1920 x 1080B130260390520650610.61. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

yquake2

Renderer: OpenGL 3.x - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.0Renderer: OpenGL 3.x - Resolution: 1920 x 1080B2004006008001000992.21. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC


Phoronix Test Suite v10.8.5