low-end-gpus AMD Ryzen 7 5800X 8-Core testing with a ASRock X570 Pro4 (P4.20 BIOS) and Sapphire AMD Radeon RX 5500/5500M / Pro 5500M on Ubuntu 22.04 via the Phoronix Test Suite.
HTML result view exported from: https://openbenchmarking.org/result/2201243-NE-LOWENDGPU06&grs .
low-end-gpus Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server File-System Screen Resolution OpenGL Vulkan Compiler A Sapphire AMD Radeon RX 5500 B AMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads) ASRock X570 Pro4 (P4.20 BIOS) AMD Starship/Matisse 16GB 1000GB Sabrent Rocket 4.0 1TB + 2000GB Sapphire AMD Radeon RX 5500/5500M / Pro 5500M (1900/875MHz) AMD Navi 10 HDMI Audio ASUS MG28U Intel I211 Ubuntu 22.04 5.16.0-051600-generic (x86_64) GNOME Shell 40.5 X Server + Wayland ext4 1920x1080 4.6 Mesa 22.0.0-devel (git-2002e87 2022-01-24 jammy-oibaf-ppa) (LLVM 13.0.0 DRM 3.44) 1.2.199 GCC 11.2.0 OpenBenchmarking.org Kernel Details - Transparent Huge Pages: madvise Processor Details - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016 Security Details - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details - B: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
low-end-gpus yquake2: OpenGL 3.x - 1920 x 1080 yquake2: Vulkan - 1920 x 1080 xonotic: 1920 x 1080 - Ultimate xonotic: 1920 x 1080 - Ultra xonotic: 1920 x 1080 - High xonotic: 1920 x 1080 - Low warsow: 1920 x 1080 unvanquished: 1920 x 1080 - Medium unvanquished: 1920 x 1080 - Ultra unvanquished: 1920 x 1080 - High unigine-valley: 1920 x 1080 - Fullscreen - OpenGL unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGL unigine-heaven: 1920 x 1080 - Fullscreen - OpenGL tesseract: 1920 x 1080 ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2 shadowofthetombraider: 1920 x 1080 - Lowest - Off twtk: 1920 x 1080 - Medium - Battle Benchmark twtk: 1920 x 1080 - High - Battle Benchmark twtk: 1920 x 1080 - Low - Battle Benchmark strange-brigade: 1920 x 1080 - Medium strange-brigade: 1920 x 1080 - Ultra strange-brigade: 1920 x 1080 - High strange-brigade: 1920 x 1080 - Low shadowofthetombraider: 1920 x 1080 - Medium - Off shadowofthetombraider: 1920 x 1080 - High - Off l4d2: 1920 x 1080 - Vulkan l4d2: 1920 x 1080 - OpenGL hl2-ep2: 1920 x 1080 - OpenGL hitman3: 1920 x 1080 - Medium hitman3: 1920 x 1080 - Ultra hitman3: 1920 x 1080 - Low f12020: 1920 x 1080 - Ultra f12020: 1920 x 1080 - High f12020: 1920 x 1080 - Low dow3: 1920 x 1080 - Maximum - Vulkan dow3: 1920 x 1080 - Medium - Vulkan dow3: 1920 x 1080 - High - Vulkan dow3: 1920 x 1080 - Low - Vulkan dota2: 1920 x 1080 - Vulkan dirt-rally2: 1920 x 1080 - Ultra dirt-rally2: 1920 x 1080 - High dirt-rally2: 1920 x 1080 - Low batman-knight: 1920 x 1080 - High batman-knight: 1920 x 1080 - Low ashes-escalation: 1920 x 1080 csgo: 1920 x 1080 - OpenGL A Sapphire AMD Radeon RX 5500 B 68 30.5 77.7 134 111.8 120.3 159.7 353.83 306.65 560.92 110.47 100.11 112.22 94 151 213 95.661903 114.041397 108.514961 122.867752 113.08 124.56 71.109688 155.7 89.8 45.6 0.1 35.144882 78.847534 313.905426 992.2 610.6 441.8628578 530.0628854 582.0021623 699.5733741 872.8 416.2 406.1 414 109.687 147.7 96.7623 813.1992 988.09 1418.47 OpenBenchmarking.org
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame Time B 2 4 6 8 10 Min: 0.39 / Avg: 0.71 / Max: 3.32 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame Time A 7 14 21 28 35 Min: 4.17 / Avg: 6.61 / Max: 33.18
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time A 7 14 21 28 35 Min: 4.53 / Avg: 9.99 / Max: 32.29
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame Time B 2 4 6 8 10 Min: 0.76 / Avg: 1.02 / Max: 3.17 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time A 4 8 12 16 20 Min: 4.48 / Avg: 9.05 / Max: 14.81
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time A 4 8 12 16 20 Min: 4.47 / Avg: 8.91 / Max: 12.14
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame Time A 12 24 36 48 60 Min: 5.87 / Avg: 10.58 / Max: 62.86
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame Time OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame Time A 5 10 15 20 25 Min: 1.89 / Avg: 4.68 / Max: 19.73
yquake2 Renderer: OpenGL 3.x - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.0 Renderer: OpenGL 3.x - Resolution: 1920 x 1080 B 200 400 600 800 1000 992.2 1. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
yquake2 Renderer: Vulkan - Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.0 Renderer: Vulkan - Resolution: 1920 x 1080 B 130 260 390 520 650 610.6 1. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
Xonotic Resolution: 1920 x 1080 - Effects Quality: Ultimate OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultimate B 100 200 300 400 500 441.86 MIN: 64 / MAX: 1046
Xonotic Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra B 110 220 330 440 550 530.06 MIN: 286 / MAX: 1134
Xonotic Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High B 130 260 390 520 650 582.00 MIN: 336 / MAX: 1284
Xonotic Resolution: 1920 x 1080 - Effects Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Low B 150 300 450 600 750 699.57 MIN: 446 / MAX: 1358
Warsow Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Warsow 2.5 Beta Resolution: 1920 x 1080 B 200 400 600 800 1000 872.8
Unvanquished Resolution: 1920 x 1080 - Effects Quality: Medium OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 1920 x 1080 - Effects Quality: Medium B 90 180 270 360 450 416.2
Unvanquished Resolution: 1920 x 1080 - Effects Quality: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 1920 x 1080 - Effects Quality: Ultra B 90 180 270 360 450 406.1
Unvanquished Resolution: 1920 x 1080 - Effects Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 1920 x 1080 - Effects Quality: High B 90 180 270 360 450 414
Unigine Valley Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL B 20 40 60 80 100 109.69
Unigine Superposition Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL B 30 60 90 120 150 147.7 MAX: 202.3
Unigine Heaven Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL B 20 40 60 80 100 96.76
Tesseract Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Tesseract 2014-05-12 Resolution: 1920 x 1080 B 200 400 600 800 1000 813.20
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap B 200 400 600 800 1000 988.09 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
DDraceNetwork Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 B 300 600 900 1200 1500 1418.47 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off Sapphire AMD Radeon RX 5500 30 60 90 120 150 SE +/- 0.06, N = 3 155.7 MAX: 241.7
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark A 15 30 45 60 75 68 MIN: 4 / MAX: 436.3
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark A 7 14 21 28 35 30.5 MIN: 8.2 / MAX: 332.7
Total War: Three Kingdoms Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark A 20 40 60 80 100 77.7 MIN: 4.1 / MAX: 394.8
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium A 30 60 90 120 150 134 MIN: 61 / MAX: 435.9
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra A 30 60 90 120 150 111.8 MIN: 47.1 / MAX: 403.4
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High A 30 60 90 120 150 120.3 MIN: 6 / MAX: 418.1
Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low A 40 80 120 160 200 159.7 MIN: 16 / MAX: 461.3
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off Sapphire AMD Radeon RX 5500 20 40 60 80 100 SE +/- 0.03, N = 3 89.8 MAX: 141.5
Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off Sapphire AMD Radeon RX 5500 10 20 30 40 50 SE +/- 0.53, N = 4 45.6 MAX: 70.9
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: Vulkan A 80 160 240 320 400 353.83
Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL A 70 140 210 280 350 306.65
Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL OpenBenchmarking.org Frames Per Second, More Is Better Half-Life 2: Episode Two Resolution: 1920 x 1080 - Renderer: OpenGL A 120 240 360 480 600 560.92
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium A 20 40 60 80 100 110.47
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra A 20 40 60 80 100 100.11
HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low A 30 60 90 120 150 112.22
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Ultra A 20 40 60 80 100 94 MIN: 18 / MAX: 121
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: High A 30 60 90 120 150 151 MIN: 121 / MAX: 179
F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better F1 2020 Resolution: 1920 x 1080 - Graphics Preset: Low A 50 100 150 200 250 213 MIN: 184 / MAX: 253
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan A 20 40 60 80 100 95.66 MIN: 79.21 / MAX: 148.85
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan A 30 60 90 120 150 114.04 MIN: 81.67 / MAX: 201.2
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: High - Renderer: Vulkan A 20 40 60 80 100 108.51 MIN: 83.58 / MAX: 184.26
Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan A 30 60 90 120 150 122.87 MIN: 86.65 / MAX: 224.55
Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan Sapphire AMD Radeon RX 5500 0.0225 0.045 0.0675 0.09 0.1125 0.1
DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Ultra OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Ultra Sapphire AMD Radeon RX 5500 8 16 24 32 40 35.14 MIN: 28.99 / MAX: 40.96
DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: High OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: High Sapphire AMD Radeon RX 5500 20 40 60 80 100 78.85 MIN: 65.81 / MAX: 96.75
DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Low OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Low Sapphire AMD Radeon RX 5500 70 140 210 280 350 313.91 MIN: 256.33 / MAX: 387.97
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High A 30 60 90 120 150 113.08 MIN: 71.08 / MAX: 181.4
Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low A 30 60 90 120 150 124.56 MIN: 78.52 / MAX: 192.16
Ashes of the Singulairty: Escalation Resolution: 1920 x 1080 OpenBenchmarking.org Frames Per Second, More Is Better Ashes of the Singulairty: Escalation Resolution: 1920 x 1080 A 16 32 48 64 80 71.11
Phoronix Test Suite v10.8.5