prep
Tests for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2207109-PTS-FUPPER6147&grs.
Left 4 Dead 2
Resolution: 2560 x 1440 - Renderer: OpenGL
The Talos Principle
Renderer: Vulkan - Resolution: 1920 x 1080
The Talos Principle
Renderer: Vulkan - Resolution: 2560 x 1440
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Ultimate
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Team Fortress 2
Resolution: 1920 x 1080
Metro: Last Light Redux
Resolution: 1920 x 1080
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
X-Plane
Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Tesseract
Resolution: 1920 x 1080
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Tesseract
Resolution: 2560 x 1440
DiRT Rally 2.0
Resolution: 2880 x 1620 - Graphics Preset: Low
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: OpenGL
Dawn of War III
Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan
GpuTest
Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen
Dawn of War III
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Warsow
Resolution: 1920 x 1080
Portal 2
Resolution: 1920 x 1080 - Renderer: Vulkan
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Low
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Counter-Strike: Global Offensive
Resolution: 1920 x 1080 - Renderer: Vulkan
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
Total War: Three Kingdoms
Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark
GpuTest
Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Ultra
Team Fortress 2
Resolution: 2560 x 1440
GpuTest
Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
GpuTest
Test: GiMark - Resolution: 2560 x 1440 - Mode: Fullscreen
Dawn of War III
Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Low
Unigine Valley
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
GpuTest
Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
GpuTest
Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
Portal 2
Resolution: 1920 x 1080 - Renderer: OpenGL
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: High
Dawn of War III
Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan
Batman: Arkham Knight
Resolution: 2560 x 1440 - Quality: Low
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Low
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: High
Metro: Last Light Redux
Resolution: 2560 x 1440
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: Low
X-Plane
Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan
Portal 2
Resolution: 2560 x 1440 - Renderer: OpenGL
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query
X-Plane
Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan
Batman: Arkham Knight
Resolution: 2560 x 1440 - Quality: High
GpuTest
Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
F1 2021
Resolution: 2560 x 1440 - Graphics Preset: Medium
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
DDraceNetwork
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2
Civilization VI
Quality: Highest - Resolution: 1920 x 1080
DDraceNetwork
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Low
HITMAN 2
Resolution: 2560 x 1440 - Quality Level: Ultra
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - Low Quality
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - Ultra Quality
Deus Ex: Mankind Divided
Preset: 2560 x 1440 - High Quality
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Medium
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Low
Xonotic
Resolution: 2560 x 1440 - Effects Quality: Low
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Medium
Civilization VI
Quality: Lowest - Resolution: 1920 x 1080
DiRT Rally 2.0
Resolution: 2880 x 1620 - Graphics Preset: Ultra
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Medium
Unigine Valley
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
DDraceNetwork
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2
F1 2021
Resolution: 2560 x 1440 - Graphics Preset: High
Unigine Heaven
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
HITMAN 2
Resolution: 1920 x 1080 - Quality Level: Ultra
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Medium
DDraceNetwork
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap
Strange Brigade
Resolution: 2560 x 1440 - Graphics Setting: Ultra
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Deus Ex: Mankind Divided
Preset: 1920 x 1080 - High Quality
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 2560 x 1440
Civilization VI
Quality: Lowest - Resolution: 2560 x 1440
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: High
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: OpenGL
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: High
GLmark2
Resolution: 2560 x 1440
HITMAN 2
Resolution: 1920 x 1080 - Quality Level: Medium
X-Plane
Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan
HITMAN 2
Resolution: 2560 x 1440 - Quality Level: Low
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
GLmark2
Resolution: 1920 x 1080
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
GeeXLab Vulkan Ray-Tracing Demo
Resolution: 1920 x 1080
Strange Brigade
Resolution: 1920 x 1080 - Graphics Setting: Ultra
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Low
X-Plane
Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra
Civilization VI
Quality: Highest - Resolution: 2560 x 1440
Quake II RTX
Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Heaven
Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL
Dawn of War III
Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan
Xonotic
Resolution: 2560 x 1440 - Effects Quality: High
Left 4 Dead 2
Resolution: 1920 x 1080 - Renderer: OpenGL
HITMAN 2
Resolution: 1920 x 1080 - Quality Level: Low
Quake II RTX
Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
VKMark
Resolution: 2560 x 1440 - Present Mode: Immediate
VKMark
Resolution: 1920 x 1080 - Present Mode: Immediate
Warsow
Resolution: 2560 x 1440
Counter-Strike: Global Offensive
Resolution: 3840 x 2160 - Renderer: Vulkan
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: Vulkan
Counter-Strike: Global Offensive
Resolution: 2560 x 1440 - Renderer: OpenGL
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Ultra
DiRT Rally 2.0
Resolution: 2880 x 1620 - Graphics Preset: High
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: High
Portal 2
Resolution: 2560 x 1440 - Renderer: Vulkan
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
Total War: WARHAMMER III
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA
Shadow of the Tomb Raider
Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off
F1 2021
Resolution: 2560 x 1440 - Graphics Preset: Ultra High
F1 2021
Resolution: 1920 x 1080 - Graphics Preset: Ultra High
F1 2021
Resolution: 2560 x 1440 - Graphics Preset: Low
Phoronix Test Suite v10.8.5