Intel Arc Graphics A580 On Linux
Intel Arc A580 Linux graphics by Michael Larabel for a future article.
HTML result view exported from: https://openbenchmarking.org/result/2310172-PTS-INTELARC33&grs.
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time
F1 22
Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame Time
Embree
Binary: Pathtracer oneAPI SYCL - Model: Crown
FluidX3D
Test: FP32-FP32
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: MD5 Hash
Embree
Binary: Pathtracer oneAPI SYCL - Model: Asian Dragon
FluidX3D
Test: FP32-FP16S
Embree
Binary: Pathtracer oneAPI SYCL - Model: Asian Dragon Obj
Blender
Blend File: Pabellon Barcelona - Compute: Intel oneAPI
clpeak
OpenCL Test: Single-Precision Compute
Blender
Blend File: Classroom - Compute: Intel oneAPI
FluidX3D
Test: FP32-FP16C
Hashcat
Benchmark: TrueCrypt RIPEMD160 + XTS
Hashcat
Benchmark: SHA-512
clpeak
OpenCL Test: Integer Compute
clpeak
OpenCL Test: Integer 24-bit Compute
VkResample
Upscale: 2x - Precision: Single
Hashcat
Benchmark: MD5
3DMark Wild Life Extreme
Resolution: 1920 x 1080
Intel Open Image Denoise
Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
Intel Open Image Denoise
Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
clpeak
OpenCL Test: Global Memory Bandwidth
Intel Open Image Denoise
Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL
Blender
Blend File: Barbershop - Compute: Intel oneAPI
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Heaven
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
Unigine Valley
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
OpenVKL
Benchmark: vklBenchmarkGPU Intel oneAPI SYCL
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: FFT SP
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: S3D
ParaView
Test: Wavelet Contour - Resolution: 1920 x 1080
yquake2
Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080
The Talos Principle
Renderer: Vulkan - Resolution: 1920 x 1080
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: High
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: ENERGY-03
DiRT Rally 2.0
Resolution: 1920 x 1080 - Graphics Preset: Ultra
Metro: Last Light Redux
Resolution: 1920 x 1080
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: MEDICAL-O3
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
yquake2
Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Low
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off
VKMark
Resolution: 1920 x 1080 - Present Mode: Mailbox
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
F1 22
Resolution: 1920 x 1080 - Graphics Preset: High
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: CATIA-06
DiRT Rally 2.0
Resolution: 1920 x 1080 - Graphics Preset: High
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Total Frame Time
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Medium
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Low
ParaView
Test: Many Spheres - Resolution: 1920 x 1080
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Bus Speed Readback
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Bus Speed Download
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Triad
Xonotic
Resolution: 1920 x 1080 - Effects Quality: Ultimate
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: SNX-04
GLmark2
Resolution: 1920 x 1080
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: MAYA-06
Left 4 Dead 2
Resolution: 1920 x 1080 - Renderer: Vulkan
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Ultra High
GPU Power Consumption Monitor
Phoronix Test Suite System Monitoring
OpenVKL
GPU Power Consumption Monitor
OpenVKL
Benchmark: vklBenchmarkGPU Intel oneAPI SYCL
Embree
GPU Power Consumption Monitor
Embree
Binary: Pathtracer oneAPI SYCL - Model: Asian Dragon Obj
Embree
GPU Power Consumption Monitor
Embree
Binary: Pathtracer oneAPI SYCL - Model: Asian Dragon
Embree
GPU Power Consumption Monitor
Embree
Binary: Pathtracer oneAPI SYCL - Model: Crown
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Intel Open Image Denoise
GPU Power Consumption Monitor
Intel Open Image Denoise
Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL
Intel Open Image Denoise
GPU Power Consumption Monitor
Intel Open Image Denoise
Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
Intel Open Image Denoise
GPU Power Consumption Monitor
Intel Open Image Denoise
Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
clpeak
GPU Power Consumption Monitor
clpeak
OpenCL Test: Single-Precision Compute
clpeak
GPU Power Consumption Monitor
clpeak
OpenCL Test: Global Memory Bandwidth
clpeak
GPU Power Consumption Monitor
clpeak
OpenCL Test: Integer 24-bit Compute
clpeak
GPU Power Consumption Monitor
clpeak
OpenCL Test: Integer Compute
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP16S
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP16C
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP32
VkResample
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Texture Read Bandwidth
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Bus Speed Readback
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Bus Speed Download
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: MD5 Hash
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: FFT SP
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Triad
SHOC Scalable HeterOgeneous Computing
GPU Power Consumption Monitor
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: S3D
Hashcat
GPU Power Consumption Monitor
Hashcat
Benchmark: TrueCrypt RIPEMD160 + XTS
Hashcat
GPU Power Consumption Monitor
Hashcat
Benchmark: SHA-512
Hashcat
GPU Power Consumption Monitor
Hashcat
Benchmark: MD5
ParaView
GPU Power Consumption Monitor
SPECViewPerf 2020
GPU Power Consumption Monitor
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: MEDICAL-O3
SPECViewPerf 2020
GPU Power Consumption Monitor
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: ENERGY-03
SPECViewPerf 2020
GPU Power Consumption Monitor
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: CATIA-06
SPECViewPerf 2020
GPU Power Consumption Monitor
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: MAYA-06
SPECViewPerf 2020
GPU Power Consumption Monitor
SPECViewPerf 2020
Resolution: 1920 x 1080 - Viewset: SNX-04
VKMark
GPU Power Consumption Monitor
VKMark
Resolution: 1920 x 1080 - Present Mode: Mailbox
GLmark2
GPU Power Consumption Monitor
GLmark2
Resolution: 1920 x 1080
yquake2
GPU Power Consumption Monitor
yquake2
Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080
yquake2
GPU Power Consumption Monitor
yquake2
Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080
yquake2
GPU Power Consumption Monitor
yquake2
Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080
yquake2
GPU Power Consumption Monitor
yquake2
Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080
Xonotic
GPU Power Consumption Monitor
Xonotic
Resolution: 1920 x 1080 - Effects Quality: Ultimate
Unigine Valley
GPU Power Consumption Monitor
Unigine Valley
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
Unigine Heaven
GPU Power Consumption Monitor
Unigine Heaven
Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL
3DMark Wild Life Extreme
GPU Power Consumption Monitor
3DMark Wild Life Extreme
Resolution: 1920 x 1080
GravityMark
GPU Power Consumption Monitor
GravityMark
Resolution: 1920 x 1080 - Renderer: Vulkan
Batman: Arkham Knight
GPU Power Consumption Monitor
Batman: Arkham Knight
Resolution: 1920 x 1080 - Quality: High
Metro: Last Light Redux
GPU Power Consumption Monitor
Metro: Last Light Redux
Resolution: 1920 x 1080
Left 4 Dead 2
GPU Power Consumption Monitor
Left 4 Dead 2
Resolution: 1920 x 1080 - Renderer: Vulkan
The Talos Principle
GPU Power Consumption Monitor
The Talos Principle
Renderer: Vulkan - Resolution: 1920 x 1080
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off
DiRT Rally 2.0
GPU Power Consumption Monitor
DiRT Rally 2.0
Resolution: 1920 x 1080 - Graphics Preset: Ultra
DiRT Rally 2.0
GPU Power Consumption Monitor
DiRT Rally 2.0
Resolution: 1920 x 1080 - Graphics Preset: High
Blender
Blend File: Fishy Cat - Compute: Intel oneAPI
Blender
Blend File: BMW27 - Compute: Intel oneAPI
SHOC Scalable HeterOgeneous Computing
Target: OpenCL - Benchmark: Texture Read Bandwidth
ParaView
Test: Wavelet Contour - Resolution: 1920 x 1080
ParaView
Test: Wavelet Volume - Resolution: 1920 x 1080
ParaView
Test: Wavelet Volume - Resolution: 1920 x 1080
ParaView
Test: Many Spheres - Resolution: 1920 x 1080
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL
F1 22
GPU Power Consumption Monitor
F1 22
GPU Power Consumption Monitor
HITMAN 3
GPU Power Consumption Monitor
Phoronix Test Suite v10.8.5