NVIDIA R550 Kernel Driver Benchmarks
Benchmarks by Michael Larabel for a future article looking at NVIDIA kernel driver official options.
HTML result view exported from: https://openbenchmarking.org/result/2403065-PTS-NVIDIAKE07&grs.
FurMark
Resolution: 3840 x 2160 - Demo: Furmark Knot Vulkan - MSAA: 8
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Vulkan - MSAA: 8
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Vulkan - MSAA: Off
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Vulkan - MSAA: 8
HITMAN 3
Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time
ProjectPhysX OpenCL-Benchmark
Operation: INT8 Compute
FurMark
Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8
FurMark
Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off
ProjectPhysX OpenCL-Benchmark
Operation: INT32 Compute
ProjectPhysX OpenCL-Benchmark
Operation: FP64 Compute
ProjectPhysX OpenCL-Benchmark
Operation: FP32 Compute
ProjectPhysX OpenCL-Benchmark
Operation: INT16 Compute
FurMark
Resolution: 1920 x 1080 - Demo: Furmark Knot Vulkan - MSAA: 8
FurMark
Resolution: 2560 x 1440 - Demo: Furmark Knot Vulkan - MSAA: 8
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA
F1 22
Resolution: 3840 x 2160 - Graphics Preset: Ultra High
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8
Chaos Group V-RAY
Mode: NVIDIA CUDA GPU
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Vulkan - MSAA: 8
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Vulkan - MSAA: Off
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Knot OpenGL - MSAA: 8
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
Resolution: 2560 x 1440 - Demo: FurMark OpenGL - MSAA: 8
FurMark
Resolution: 2560 x 1440 - Demo: FurMark OpenGL - MSAA: Off
Chaos Group V-RAY
Mode: NVIDIA RTX GPU
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
Resolution: 3840 x 2160 - Demo: Furmark Knot Vulkan - MSAA: Off
VkFFT
Test: FFT + iFFT C2C Bluestein benchmark in double precision
LuxCoreRender
Scene: Danish Mood - Acceleration: GPU
Blender
Blend File: Classroom - Compute: NVIDIA CUDA
LuxCoreRender
Scene: DLSC - Acceleration: GPU
HITMAN 3
Resolution: 3840 x 2160 - Quality Level: Ultra
DiRT Rally 2.0
Resolution: 3840 x 1600 - Graphics Preset: Ultra
FurMark
Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Vulkan - MSAA: Off
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Counter-Strike 2
Resolution: 3840 x 2160
FurMark
Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off
Blender
Blend File: BMW27 - Compute: NVIDIA CUDA
Blender
Blend File: Fishy Cat - Compute: NVIDIA OptiX
FurMark
Resolution: 2560 x 1440 - Demo: Furmark Knot Vulkan - MSAA: Off
FurMark
Resolution: 1920 x 1080 - Demo: Furmark Knot Vulkan - MSAA: Off
Blender
Blend File: Fishy Cat - Compute: NVIDIA CUDA
FluidX3D
Test: FP32-FP16S
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Shadow of the Tomb Raider
Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
DiRT Rally 2.0
Resolution: 2880 x 1620 - Graphics Preset: Ultra
FluidX3D
Test: FP32-FP16C
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
LuxCoreRender
Scene: Orange Juice - Acceleration: GPU
OctaneBench
Total Score
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Barbershop - Compute: NVIDIA CUDA
ProjectPhysX OpenCL-Benchmark
Operation: Memory Bandwidth Coalesced Write
VkFFT
Test: FFT + iFFT C2C 1D batched in half precision
FluidX3D
Test: FP32-FP32
VkFFT
Test: FFT + iFFT C2C 1D batched in single precision
ProjectPhysX OpenCL-Benchmark
Operation: Memory Bandwidth Coalesced Read
Blender
Blend File: Classroom - Compute: NVIDIA OptiX
VkFFT
Test: FFT + iFFT C2C 1D batched in single precision, no reshuffling
Counter-Strike 2
Resolution: 2560 x 1440
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
LuxCoreRender
Scene: LuxCore Benchmark - Acceleration: GPU
IndigoBench
Acceleration: OpenCL GPU - Scene: Bedroom
Blender
Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
LuxCoreRender
Scene: Rainbow Colors and Prism - Acceleration: GPU
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Blender
Blend File: Barbershop - Compute: NVIDIA OptiX
Blender
Blend File: BMW27 - Compute: NVIDIA OptiX
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Ultra
HITMAN 3
Resolution: 2560 x 1440 - Quality Level: Ultra
IndigoBench
Acceleration: OpenCL GPU - Scene: Supercar
VkFFT
Test: FFT + iFFT C2C multidimensional in single precision
GLmark2
Resolution: 3840 x 2160
HITMAN 3
Resolution: 1920 x 1080 - Quality Level: Ultra
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
VkFFT
Test: FFT + iFFT R2C / C2R
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Ultra High
VkFFT
Test: FFT + iFFT C2C Bluestein in single precision
Counter-Strike 2
Resolution: 1920 x 1080
VKMark
Resolution: 3840 x 2160 - Present Mode: Immediate
F1 22
Resolution: 1920 x 1080 - Graphics Preset: Ultra High
GPU Power Consumption Monitor
Phoronix Test Suite System Monitoring
Chaos Group V-RAY
GPU Power Consumption Monitor
Chaos Group V-RAY
Mode: NVIDIA CUDA GPU
Chaos Group V-RAY
GPU Power Consumption Monitor
Chaos Group V-RAY
Mode: NVIDIA RTX GPU
IndigoBench
GPU Power Consumption Monitor
IndigoBench
Acceleration: OpenCL GPU - Scene: Supercar
IndigoBench
GPU Power Consumption Monitor
IndigoBench
Acceleration: OpenCL GPU - Scene: Bedroom
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
Blender
GPU Power Consumption Monitor
LuxCoreRender
GPU Power Consumption Monitor
LuxCoreRender
Scene: Rainbow Colors and Prism - Acceleration: GPU
LuxCoreRender
GPU Power Consumption Monitor
LuxCoreRender
Scene: LuxCore Benchmark - Acceleration: GPU
LuxCoreRender
GPU Power Consumption Monitor
LuxCoreRender
Scene: Orange Juice - Acceleration: GPU
LuxCoreRender
GPU Power Consumption Monitor
LuxCoreRender
Scene: Danish Mood - Acceleration: GPU
LuxCoreRender
GPU Power Consumption Monitor
LuxCoreRender
Scene: DLSC - Acceleration: GPU
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP16S
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP16C
FluidX3D
GPU Power Consumption Monitor
FluidX3D
Test: FP32-FP32
OctaneBench
GPU Power Consumption Monitor
OctaneBench
Total Score
ProjectPhysX OpenCL-Benchmark
GPU Power Consumption Monitor
ProjectPhysX OpenCL-Benchmark
Operation: Memory Bandwidth Coalesced Write
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C 1D batched in single precision, no reshuffling
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C Bluestein benchmark in double precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C multidimensional in single precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C 1D batched in single precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C 1D batched in double precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C Bluestein in single precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT C2C 1D batched in half precision
VkFFT
GPU Power Consumption Monitor
VkFFT
Test: FFT + iFFT R2C / C2R
VKMark
GPU Power Consumption Monitor
VKMark
Resolution: 3840 x 2160 - Present Mode: Immediate
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: Furmark Knot Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: Furmark Knot Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: Furmark Knot Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: Furmark Knot Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: Furmark Knot Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Knot OpenGL - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: Furmark Knot Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Vulkan - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 2560 x 1440 - Demo: FurMark OpenGL - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark Vulkan - MSAA: 8
FurMark
GPU Power Consumption Monitor
FurMark
Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8
GLmark2
GPU Power Consumption Monitor
GLmark2
Resolution: 3840 x 2160
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Unigine Superposition
GPU Power Consumption Monitor
Unigine Superposition
Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing
Quake II RTX
GPU Power Consumption Monitor
Quake II RTX
Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: Off
Shadow of the Tomb Raider
GPU Power Consumption Monitor
Shadow of the Tomb Raider
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
HITMAN 3
GPU Power Consumption Monitor
HITMAN 3
GPU Power Consumption Monitor
HITMAN 3
GPU Power Consumption Monitor
DiRT Rally 2.0
GPU Power Consumption Monitor
DiRT Rally 2.0
Resolution: 3840 x 1600 - Graphics Preset: Ultra
DiRT Rally 2.0
GPU Power Consumption Monitor
DiRT Rally 2.0
Resolution: 2880 x 1620 - Graphics Preset: Ultra
DiRT Rally 2.0
GPU Power Consumption Monitor
DiRT Rally 2.0
Resolution: 2560 x 1080 - Graphics Preset: Ultra
Counter-Strike 2
GPU Power Consumption Monitor
Counter-Strike 2
Resolution: 3840 x 2160
Counter-Strike 2
GPU Power Consumption Monitor
Counter-Strike 2
Resolution: 2560 x 1440
Counter-Strike 2
GPU Power Consumption Monitor
Counter-Strike 2
Resolution: 1920 x 1080
VkFFT
Test: FFT + iFFT C2C 1D batched in double precision
Phoronix Test Suite v10.8.5