asus4060-vs-msi1060

Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and ASUS Proart RTX 4060 8GB in quiet mode on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite.

HTML result view exported from: https://openbenchmarking.org/result/2404239-NE-ASUS4060V81&grr&rdt.

asus4060-vs-msi1060ProcessorMotherboardMemoryDiskGraphicsAudioMonitorOSKernelDisplay DriverFile-SystemScreen Resolutionperformance-modequiet-modeIntel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads)MSI B250 PC MATE (MS-7A72) (3.90 BIOS)2 x 16384MB 2133MHz F4-2133C15-16GIS1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00NVIDIA GeForce RTX 4060 4GBMOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM) + NVIDIA HD AudioNINJA VMicrosoft Windows 10 Pro Build 1904510.0.19045.4291 (x86_64)31.0.15.5222NTFS3840x2160OpenBenchmarking.orgSecurity Details- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + KPTI Enabled: Yes + PTE Inversion: Yes + VBS: Enabled and running

asus4060-vs-msi1060unigine-super: 1920 x 1080 - Windowed - Ultra - D3D11unigine-super: 1920 x 1080 - Windowed - Ultra - OpenGLunigine-super: 3840 x 2160 - Windowed - Ultra - OpenGLunigine-super: 3840 x 2160 - Windowed - Ultra - D3D11fahbench: v-ray: NVIDIA RTX GPUv-ray: NVIDIA CUDA GPUfurmark: 3840 x 2160 - FurMark Knot OpenGL - 8furmark: 1920 x 1080 - FurMark OpenGL - 8furmark: 1920 x 1080 - FurMark Knot OpenGL - 8furmark: 1920 x 1080 - FurMark Knot OpenGL - Offfurmark: 1920 x 1080 - FurMark OpenGL - Offfurmark: 3840 x 2160 - FurMark Knot OpenGL - Offfurmark: 3840 x 2160 - FurMark OpenGL - 8furmark: 3840 x 2160 - FurMark OpenGL - Offaobench: 2048 x 2048 - Total Timeportal: 1920 x 1080blender: Junkshop - NVIDIA CUDAl4d2: 1920 x 1080 - OpenGLl4d2: 3840 x 2160 - OpenGLquake2rtx: 800 x 600 - High - On - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - Off - On - VK_NV_ray_tracingquake2rtx: 800 x 600 - High - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - High - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Off - On - VK_NV_ray_tracingblender: BMW27 - NVIDIA CUDAportal: 3840 x 2160quake2rtx: 800 x 600 - Off - Off - VK_NV_ray_tracingquake2rtx: 3840 x 2160 - Off - Off - VK_NV_ray_tracinghashcat: SHA1hashcat: MD5hashcat: 7-Zipperformance-modequiet-mode44.140.811.210.7151.6269261217892.51716739.08770527.22343844.383772135.46912612.48616812.80860837.34985263.420597.5846.27181.98177.4021.46540821.44755631.46541831.35272031.40606931.50279724.18233.3851.98272352.12154093018333332905036666751520043.540.711.210.763.41646.2424.16OpenBenchmarking.org

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-mode1020304050SE +/- 0.38, N = 8SE +/- 0.37, N = 1244.143.5MAX: 54.6MAX: 53.8

Unigine Superposition

Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-mode918273645SE +/- 0.00, N = 3SE +/- 0.07, N = 340.840.7MAX: 48.9MAX: 47.8

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGLperformance-modequiet-mode3691215SE +/- 0.00, N = 3SE +/- 0.00, N = 311.211.2MAX: 12.2MAX: 12.2

Unigine Superposition

Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11performance-modequiet-mode3691215SE +/- 0.03, N = 3SE +/- 0.03, N = 310.710.7MAX: 11.8MAX: 11.8

FAHBench

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2performance-mode306090120150SE +/- 0.69, N = 3151.63

Chaos Group V-RAY

Mode: NVIDIA RTX GPU

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA RTX GPUperformance-mode6001200180024003000SE +/- 5.33, N = 32612

Chaos Group V-RAY

Mode: NVIDIA CUDA GPU

OpenBenchmarking.orgvpaths, More Is BetterChaos Group V-RAY 6.0Mode: NVIDIA CUDA GPUperformance-mode400800120016002000SE +/- 3.67, N = 31789

FurMark

Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8performance-mode0.56641.13281.69922.26562.832SE +/- 0.018091, N = 32.517167MAX: 5

FurMark

Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8performance-mode918273645SE +/- 0.01, N = 339.09MIN: 39 / MAX: 42

FurMark

Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8performance-mode612182430SE +/- 0.01, N = 327.22MIN: 26 / MAX: 31

FurMark

Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-mode1020304050SE +/- 0.01, N = 344.38MIN: 44 / MAX: 48

FurMark

Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Offperformance-mode306090120150SE +/- 0.65, N = 3135.47MIN: 132 / MAX: 139

FurMark

Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Offperformance-mode3691215SE +/- 0.00, N = 312.49MAX: 16

FurMark

Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8performance-mode3691215SE +/- 0.01, N = 312.81MAX: 16

FurMark

Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Offperformance-mode918273645SE +/- 0.00, N = 337.35MIN: 37 / MAX: 39

AOBench

Size: 2048 x 2048 - Total Time

OpenBenchmarking.orgSeconds, Fewer Is BetterAOBenchSize: 2048 x 2048 - Total Timeperformance-modequiet-mode1428425670SE +/- 0.03, N = 3SE +/- 0.04, N = 363.4263.42

Portal

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080performance-mode130260390520650SE +/- 18.95, N = 12597.58

Blender

Blend File: Junkshop - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: Junkshop - Compute: NVIDIA CUDAperformance-modequiet-mode1020304050SE +/- 0.02, N = 3SE +/- 0.07, N = 346.2746.24

Left 4 Dead 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLperformance-mode4080120160200SE +/- 0.72, N = 3181.98

Left 4 Dead 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLperformance-mode4080120160200SE +/- 0.35, N = 3177.40

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode510152025SE +/- 0.06, N = 321.47

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode510152025SE +/- 0.02, N = 321.45

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.08, N = 331.47

Quake II RTX

Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.06, N = 331.35

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.02, N = 331.41

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracingperformance-mode714212835SE +/- 0.10, N = 331.50

Blender

Blend File: BMW27 - Compute: NVIDIA CUDA

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 4.1Blend File: BMW27 - Compute: NVIDIA CUDAperformance-modequiet-mode612182430SE +/- 0.07, N = 3SE +/- 0.07, N = 324.1824.16

Portal

Resolution: 3840 x 2160

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160performance-mode50100150200250SE +/- 0.03, N = 3233.38

Quake II RTX

Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode1224364860SE +/- 0.05, N = 351.98

Quake II RTX

Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracingperformance-mode1224364860SE +/- 0.04, N = 352.12

Hashcat

Benchmark: SHA1

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: SHA1performance-mode2000M4000M6000M8000M10000MSE +/- 4666666.67, N = 39301833333

Hashcat

Benchmark: MD5

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: MD5performance-mode6000M12000M18000M24000M30000MSE +/- 3389362.44, N = 329050366667

Hashcat

Benchmark: 7-Zip

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.2.4Benchmark: 7-Zipperformance-mode110K220K330K440K550KSE +/- 2948.45, N = 3515200


Phoronix Test Suite v10.8.5