msi1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite. standard: Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: NINJA V OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4291 (x86_64), Display Driver: 31.0.15.5222, File-System: NTFS, Screen Resolution: 3840x2160 Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 1.388031 |========================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 4.662849 |========================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 1.226523 |========================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 1.384315 |========================================================== Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 3.849621 |========================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 4.653418 |========================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 1.228573 |========================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better standard . 3.850283 |========================================================== Portal Resolution: 3840 x 2160 Frames Per Second > Higher Is Better standard . 59.77 |============================================================= Portal Resolution: 1920 x 1080 Frames Per Second > Higher Is Better standard . 59.95 |============================================================= Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better standard . 155.95 |============================================================ Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better standard . 187.87 |============================================================ FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: Off FPS > Higher Is Better standard . 5.825341 |========================================================== FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: Off FPS > Higher Is Better standard . 20.75 |============================================================= FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: 8 FPS > Higher Is Better standard . 3.040590 |========================================================== FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: 8 FPS > Higher Is Better standard . 13.16 |============================================================= FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: Off FPS > Higher Is Better standard . 22.04 |============================================================= FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off FPS > Higher Is Better standard . 67.67 |============================================================= FurMark 2.1 Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: 8 FPS > Higher Is Better standard . 9.305763 |========================================================== FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 FPS > Higher Is Better standard . 28.99 |============================================================= Hashcat 6.2.4 Benchmark: 7-Zip H/s > Higher Is Better standard . 188500 |============================================================ Hashcat 6.2.4 Benchmark: SHA1 H/s > Higher Is Better standard . 4588233333 |======================================================== Hashcat 6.2.4 Benchmark: MD5 H/s > Higher Is Better standard . 13018166667 |======================================================= FAHBench 2.3.2 Ns Per Day > Higher Is Better standard . 86.93 |============================================================= Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better standard . 3.1 |=============================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better standard . 15 |================================================================ Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better standard . 3.6 |=============================================================== Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: D3D11 Frames Per Second > Higher Is Better standard . 16.8 |============================================================== Blender 4.1 Blend File: Junkshop - Compute: NVIDIA CUDA Seconds < Lower Is Better standard . 146.69 |============================================================ Blender 4.1 Blend File: BMW27 - Compute: NVIDIA CUDA Seconds < Lower Is Better standard . 74.66 |============================================================= AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better standard . 63.19 |============================================================= Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU vpaths > Higher Is Better standard . 312 |=============================================================== Chaos Group V-RAY 6.0 Mode: NVIDIA RTX GPU Vrays > Higher Is Better