usarinpa-rtx2080-vulkan-rt AMD Ryzen 7 3700X 8-Core testing with a MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS) and MSI NVIDIA GeForce RTX 2080 8GB on Debian via the Phoronix Test Suite. usarinpa-rtx2080-vulkan-rt: Processor: AMD Ryzen 7 3700X 8-Core @ 3.60GHz (8 Cores / 16 Threads), Motherboard: MSI MPG X570 GAMING EDGE WIFI (MS-7C37) v1.0 (1.N0 BIOS), Chipset: AMD Starship/Matisse, Memory: 2 x 16GB DDR4-3600MT/s CMK32GX4M2D3600C18, Disk: 4001GB T-FORCE TM8FPQ004T + 1024GB ADATA SX8200PNP, Graphics: MSI NVIDIA GeForce RTX 2080 8GB, Audio: NVIDIA TU104 HD Audio, Monitor: U32J59x, Network: Realtek RTL8125 2.5GbE + Realtek RTL8111/8168/8211/8411 + Intel 3160 + Broadcom BCM4360 802.11ac Dual Band OS: Debian, Kernel: 6.9.11-amd64 (x86_64), Desktop: Cinnamon 6.0.4, Display Server: X Server 1.21.1.11, Display Driver: NVIDIA 535.183.01, OpenGL: 4.6.0, Compiler: GCC 14.1.0 + Clang 16.0.6 + CUDA 12.1, File-System: ext4, Screen Resolution: 3840x2160 Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 87.03 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 102.65 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 71.81 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 129.65 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 87.05 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 159.86 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 102.64 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 98.51 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 71.24 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 130.71 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 157.07 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 98.14 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 78.38 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 113.38 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 78.60 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 112.82 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 65.03 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 84.46 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 50.61 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 85.35 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 120.17 |========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 66.11 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 55.26 |=========================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline Frames Per Second > Higher Is Better usarinpa-rtx2080-vulkan-rt . 74.48 |=========================================== GeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0 Resolution: 3840 x 2160 FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 14.4 |============================================ Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 20.30 |=========================================== Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 7.96221 |========================================= Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 9.87947 |========================================= Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Planets In One Weekend FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 12.61 |=========================================== Ray Tracing In Vulkan r7 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend FPS > Higher Is Better usarinpa-rtx2080-vulkan-rt . 12.29 |===========================================