Tests
Suites
Latest Results
Search
Register
Login
Popular Tests
Timed Linux Kernel Compilation
SVT-AV1
7-Zip Compression
Stockfish
FFmpeg
Blender
Newest Tests
Rustls
LiteRT
WarpX
Epoch
Valkey
Whisperfile
Recently Updated Tests
Blender
vkpeak
ProjectPhysX OpenCL-Benchmark
FluidX3D
Mobile Neural Network
ACES DGEMM
New & Recently Updated Tests
Recently Updated Suites
Database Test Suite
Machine Learning
Steam
New & Recently Updated Suites
Component Benchmarks
CPUs / Processors
GPUs / Graphics
OpenGL
Disks / Storage
Motherboards
File-Systems
Operating Systems
OpenBenchmarking.org
Corporate / Organization Info
Bug Reports / Feature Requests
BioShock Infinite 1.0.2
pts/bioshock-infinite-1.0.2
- 07 March 2018 -
Add initial Windows support.
install.sh
#!/bin/sh HOME=$DEBUG_REAL_HOME steam steam://install/8870 echo '#!/bin/bash . steam-env-vars.sh cd $DEBUG_REAL_HOME/.steam/steam/steamapps/common/BioShock\ Infinite rm -rf $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv ./bioshock DefaultPCBenchmarkMap.xcmap -unattended $@ cat $DEBUG_REAL_HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My\ Games/BioShock\ Infinite/Benchmarks/*.csv > $LOG_FILE' > bioshock-infinite chmod +x bioshock-infinite
install_windows.sh
#!/bin/sh steam steam://install/8870 echo '#!/bin/bash cd "C:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\Binaries\Win32" rm -f /cygdrive/c/Users/*/Documents/My\ Games/BioShock\ Infinite/Benchmarks/*.csv ./BioShockInfinite.exe DefaultPCBenchmarkMap.xcmap -unattended $@ sleep 150 cat /cygdrive/c/Users/*/Documents/My\ Games/BioShock\ Infinite/Benchmarks/*.csv > $LOG_FILE' > bioshock-infinite chmod +x bioshock-infinite
pre_linux.sh
#!/bin/bash STEAM_GAME_ID=8870 GAME_BINARY=E.runloop export HOME=$DEBUG_REAL_HOME steam steam://run/$STEAM_GAME_ID & sleep 4 GAME_PID=`pgrep $GAME_BINARY` echo '#!/bin/sh' > steam-env-vars.sh while read -d $'\0' ENV; do NAME=`echo $ENV | cut -d= -f1`; VAL=`echo $ENV | cut -d= -f2`; echo "export $NAME=\"$VAL\""; done < /proc/$GAME_PID/environ >> steam-env-vars.sh chmod +x steam-env-vars.sh kill -9 $GAME_PID
results-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v8.0.0m0--> <PhoronixTestSuite> <ResultsParser> <OutputTemplate>XXX #_RESULT_# #_MIN_RESULT_# #_MAX_RESULT_#, Overall</OutputTemplate> <LineHint>, Overall</LineHint> <StripFromResult>,</StripFromResult> </ResultsParser> </PhoronixTestSuite>
test-definition.xml
<?xml version="1.0"?> <!--Phoronix Test Suite v8.0.0m0--> <PhoronixTestSuite> <TestInformation> <Title>BioShock Infinite</Title> <Description>A Steam-based test of the BioShock Infinite game.</Description> <ResultScale>Frames Per Second</ResultScale> <Proportion>HIB</Proportion> <TimesToRun>3</TimesToRun> <PreInstallMessage>This test profile assumes you have the Valve Steam client already installed for your operating system / distribution and that it's installed to the standard path. Your Steam account must also be active and the game already installed. If the test appears hung you may need to manually exit the Steam client.</PreInstallMessage> </TestInformation> <TestProfile> <Version>1.0.2</Version> <SupportedPlatforms>Linux, Windows</SupportedPlatforms> <SoftwareType>Game</SoftwareType> <TestType>Graphics</TestType> <License>Retail</License> <Status>Verified</Status> <SupportedArchitectures>x86, x86_64</SupportedArchitectures> <ExternalDependencies>steam</ExternalDependencies> <ProjectURL>http://store.steampowered.com/app/8870/</ProjectURL> <Maintainer>Michael Larabel</Maintainer> </TestProfile> <TestSettings> <Default> <Arguments>-fullscreen -noPauseOnLossOfFocus</Arguments> </Default> <Option> <DisplayName>Resolution</DisplayName> <Identifier>auto-resolution</Identifier> <ArgumentPrefix></ArgumentPrefix> <ArgumentPostfix></ArgumentPostfix> <DefaultEntry>0</DefaultEntry> <Menu> <Entry> <Name>$VIDEO_WIDTH x $VIDEO_HEIGHT</Name> <Value>-resx=$VIDEO_WIDTH -resy=$VIDEO_HEIGHT</Value> <Message></Message> </Entry> </Menu> </Option> <Option> <DisplayName>Effects Quality</DisplayName> <Identifier>effects-quality</Identifier> <ArgumentPrefix></ArgumentPrefix> <ArgumentPostfix></ArgumentPostfix> <DefaultEntry>0</DefaultEntry> <Menu> <Entry> <Name>Low</Name> <Value>-ForceCompatLevel=2</Value> <Message></Message> </Entry> <Entry> <Name>Medium</Name> <Value>-ForceCompatLevel=3</Value> <Message></Message> </Entry> <Entry> <Name>High</Name> <Value>-ForceCompatLevel=4</Value> <Message></Message> </Entry> <Entry> <Name>Very High</Name> <Value>-ForceCompatLevel=5</Value> <Message></Message> </Entry> <Entry> <Name>Ultra</Name> <Value>-ForceCompatLevel=7</Value> <Message></Message> </Entry> </Menu> </Option> </TestSettings> </PhoronixTestSuite>