Game Development Game Development

A collection of benchmarks of relevance to game developers around asset creation, texture compression, compiling game engines, etc. This suite isn't exhaustive out of all tests within the Phoronix Test Suite / OpenBenchmarking.org that may be relevant to game developers but rather some common and likely workloads of interest without being too verbose with the many imaging, audio processing, and renderer benchmarks, etc. See the creator test suite for further tests likely of interest.

See how your system performs with this suite using the Phoronix Test Suite. It's as easy as running the phoronix-test-suite benchmark game-dev command..

Tests In This Suite

  • ASTC Encoder

  •         Preset: Fast
  •         Preset: Medium
  •         Preset: Thorough
  •         Preset: Very Thorough
  •         Preset: Exhaustive
  • Basis Universal

  •         Settings: ETC1S
  •         Settings: UASTC Level 0
  •         Settings: UASTC Level 2
  •         Settings: UASTC Level 3
  • Betsy GPU Compressor

  •         Codec: ETC1 - Quality: Highest
  •         Codec: ETC2 RGB - Quality: Highest
  • Blender

  •         Blend File: BMW27 - Compute: CPU-Only
  •         Blend File: BMW27 - Compute: NVIDIA CUDA
  •         Blend File: BMW27 - Compute: NVIDIA OptiX
  •         Blend File: BMW27 - Compute: Radeon HIP
  •         Blend File: BMW27 - Compute: macOS Metal
  •         Blend File: BMW27 - Compute: Intel oneAPI
  •         Blend File: Classroom - Compute: CPU-Only
  •         Blend File: Classroom - Compute: NVIDIA CUDA
  •         Blend File: Classroom - Compute: NVIDIA OptiX
  •         Blend File: Classroom - Compute: Radeon HIP
  •         Blend File: Classroom - Compute: macOS Metal
  •         Blend File: Classroom - Compute: Intel oneAPI
  •         Blend File: Fishy Cat - Compute: CPU-Only
  •         Blend File: Fishy Cat - Compute: NVIDIA CUDA
  •         Blend File: Fishy Cat - Compute: NVIDIA OptiX
  •         Blend File: Fishy Cat - Compute: Radeon HIP
  •         Blend File: Fishy Cat - Compute: macOS Metal
  •         Blend File: Fishy Cat - Compute: Intel oneAPI
  •         Blend File: Pabellon Barcelona - Compute: CPU-Only
  •         Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA
  •         Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX
  •         Blend File: Pabellon Barcelona - Compute: Radeon HIP
  •         Blend File: Pabellon Barcelona - Compute: macOS Metal
  •         Blend File: Pabellon Barcelona - Compute: Intel oneAPI
  •         Blend File: Barbershop - Compute: CPU-Only
  •         Blend File: Barbershop - Compute: NVIDIA CUDA
  •         Blend File: Barbershop - Compute: NVIDIA OptiX
  •         Blend File: Barbershop - Compute: Radeon HIP
  •         Blend File: Barbershop - Compute: macOS Metal
  •         Blend File: Barbershop - Compute: Intel oneAPI
  •         Blend File: Junkshop - Compute: CPU-Only
  •         Blend File: Junkshop - Compute: NVIDIA CUDA
  •         Blend File: Junkshop - Compute: NVIDIA OptiX
  •         Blend File: Junkshop - Compute: Radeon HIP
  •         Blend File: Junkshop - Compute: macOS Metal
  •         Blend File: Junkshop - Compute: Intel oneAPI
  • Etcpak

  •         Benchmark: Multi-Threaded - Configuration: ETC2
  • Google Draco

  •         Model: Church Facade
  •         Model: Lion
  • Intel Open Image Denoise

  •         Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Only
  •         Run: RT.hdr_alb_nrm.3840x2160 - Device: NVIDIA CUDA
  •         Run: RT.hdr_alb_nrm.3840x2160 - Device: Radeon HIP
  •         Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
  •         Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Only
  •         Run: RT.ldr_alb_nrm.3840x2160 - Device: NVIDIA CUDA
  •         Run: RT.ldr_alb_nrm.3840x2160 - Device: Radeon HIP
  •         Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL
  •         Run: RTLightmap.hdr.4096x4096 - Device: CPU-Only
  •         Run: RTLightmap.hdr.4096x4096 - Device: NVIDIA CUDA
  •         Run: RTLightmap.hdr.4096x4096 - Device: Radeon HIP
  •         Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL
  • KTX-Software toktx

  •         Settings: Zstd Compression 9
  •         Settings: Zstd Compression 19
  •         Settings: UASTC 3
  •         Settings: UASTC 3 + Zstd Compression 19
  •         Settings: UASTC 4 + Zstd Compression 19
  • LuaJIT

  •         Test: Composite
  •         Test: Fast Fourier Transform
  •         Test: Jacobi Successive Over-Relaxation
  •         Test: Monte Carlo
  •         Test: Sparse Matrix Multiply
  •         Test: Dense LU Matrix Factorization
  • OpenVKL

  •         Benchmark: vklBenchmarkCPU Scalar
  •         Benchmark: vklBenchmarkCPU ISPC
  •         Benchmark: vklBenchmarkGPU Intel oneAPI SYCL
  • Timed Godot Game Engine Compilation

Revision History Revision History

pts/game-dev-1.0.0     Tue, 19 Jan 2021 18:30:30 GMT
Add initial 'Game Development' test suite.