AMD Radeon RX 570 versus NVIDIA GeForce GTX 1650 Linux benchmarks by Michael Larabel.
RX 570 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
GTX 1650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz) , Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: High RX 570 GTX 1650 50 100 150 200 250 SE +/- 2.51, N = 3 SE +/- 0.17, N = 3 208 197 MIN: 34.56 / MAX: 211.21 MIN: 45.07 / MAX: 197.4
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: High RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 82.33 77.77 MIN: 35.7 / MAX: 82.37 MIN: 34.61 / MAX: 77.81
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 RX 570 GTX 1650 60 120 180 240 300 SE +/- 0.62, N = 3 SE +/- 0.25, N = 3 261 212
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Total Frame Time RX 570 GTX 1650 400 800 1200 1600 2000 Min: 1.56 / Avg: 4.92 / Max: 2573.62 Min: 2.03 / Avg: 5.72 / Max: 2556.08
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Total Frame Time RX 570 GTX 1650 500 1000 1500 2000 2500 Min: 2.09 / Avg: 6.16 / Max: 2702.41 Min: 2.02 / Avg: 7.93 / Max: 2561.47
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time RX 570 GTX 1650 500 1000 1500 2000 2500 Min: 2.14 / Avg: 10.45 / Max: 2571.8 Min: 2.06 / Avg: 13.98 / Max: 2585.37
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.23, N = 3 SE +/- 0.18, N = 3 63.00 57.23 MIN: 44.6 / MAX: 85.7 MIN: 43.3 / MAX: 73.5
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - High Quality RX 570 GTX 1650 10 20 30 40 50 SE +/- 0.29, N = 3 SE +/- 0.17, N = 3 44.73 39.47 MIN: 29.7 / MAX: 63.7 MIN: 31.2 / MAX: 50.9
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: Low RX 570 GTX 1650 40 80 120 160 200 SE +/- 0.25, N = 3 SE +/- 0.02, N = 3 188 140 MIN: 159.54 / MAX: 236.92 MIN: 118.53 / MAX: 172.19
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: Low RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.20, N = 3 SE +/- 0.03, N = 3 132.76 98.91 MIN: 110.37 / MAX: 164.21 MIN: 82.36 / MAX: 127.99
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 1920 x 1080 - Graphics Preset: High RX 570 GTX 1650 16 32 48 64 80 SE +/- 0.10, N = 3 SE +/- 0.00, N = 3 71.46 57.99 MIN: 61.79 / MAX: 87.61 MIN: 46.12 / MAX: 72.74
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1440 - Graphics Preset: High RX 570 GTX 1650 12 24 36 48 60 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 51.10 42.40 MIN: 44.74 / MAX: 62.19 MIN: 34.56 / MAX: 52.86
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL RX 570 GTX 1650 30 60 90 120 150 SE +/- 1.70, N = 7 SE +/- 1.45, N = 7 151 133 MIN: 141 / MAX: 153.9 MIN: 124.2 / MAX: 134.7
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.74, N = 3 SE +/- 1.39, N = 3 136 142 MIN: 134.7 / MAX: 137.2 MIN: 140 / MAX: 144.8
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.06, N = 3 112.63 95.80 MIN: 112.1 / MAX: 113 MIN: 95.7 / MAX: 95.9
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.26, N = 3 SE +/- 0.09, N = 3 115 102 MIN: 114.6 / MAX: 115.5 MIN: 101.5 / MAX: 101.8
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 61.17 53.23 MIN: 61 / MAX: 61.4 MIN: 53.2 / MAX: 53.3
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.17, N = 3 SE +/- 0.07, N = 3 64.17 54.33 MIN: 64 / MAX: 64.5 MIN: 54.2 / MAX: 54.4
ET: Legacy ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better ET: Legacy 2.75 Renderer: Renderer2 - Resolution: 3840 x 2160 RX 570 GTX 1650 70 140 210 280 350 SE +/- 1.95, N = 3 SE +/- 3.97, N = 15 226 302
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.67, N = 3 148 141 MIN: 116 / MAX: 183 MIN: 116 / MAX: 171
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.33, N = 3 104 96 MIN: 85 / MAX: 123 MIN: 83 / MAX: 113
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.67, N = 3 SE +/- 0.58, N = 3 129 123 MIN: 108 / MAX: 154 MIN: 103 / MAX: 146
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off RX 570 GTX 1650 20 40 60 80 100 91 84 MIN: 79 / MAX: 109 MIN: 71 / MAX: 100
F1 2018 This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - High Quality RX 570 GTX 1650 50 100 150 200 250 SE +/- 0.33, N = 3 219 204 MIN: 181 / MAX: 253 MIN: 182 / MAX: 236
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - High Quality - Total Frame Time RX 570 GTX 1650 6 12 18 24 30 Min: 3.71 / Avg: 4.56 / Max: 25.37 Min: 4.16 / Avg: 4.9 / Max: 7.91
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 2560 x 1440 - High Quality RX 570 GTX 1650 50 100 150 200 250 219 204 MIN: 188 / MAX: 251 MIN: 182 / MAX: 236
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 2560 x 1440 - High Quality - Total Frame Time RX 570 GTX 1650 3 6 9 12 15 Min: 3.73 / Avg: 4.57 / Max: 7.66 Min: 4.17 / Avg: 4.9 / Max: 8.1
OpenBenchmarking.org Frames Per Second, More Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality RX 570 GTX 1650 50 100 150 200 250 220 204 MIN: 189 / MAX: 253 MIN: 182 / MAX: 235
OpenBenchmarking.org Milliseconds, Fewer Is Better F1 2018 Configuration: 1920 x 1080 - Ultra High Quality - Total Frame Time RX 570 GTX 1650 3 6 9 12 15 Min: 3.68 / Avg: 4.54 / Max: 7.31 Min: 4.14 / Avg: 4.9 / Max: 8.21
OpenBenchmarking.org FPS, More Is Better GeeXLab 0.25.3.0 Resolution: 3840 x 2160 - Test: GL2 Cell Shading RX 570 GTX 1650 400 800 1200 1600 2000 SE +/- 0.15, N = 3 SE +/- 20.01, N = 3 1498 1773
OpenBenchmarking.org FPS, More Is Better GeeXLab 0.25.3.0 Resolution: 3840 x 2160 - Test: GL3 Mesh Exploder RX 570 GTX 1650 400 800 1200 1600 2000 SE +/- 0.60, N = 3 SE +/- 22.93, N = 3 1849 1811
GpuTest GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: GiMark - Resolution: 3840 x 2160 - Mode: Fullscreen RX 570 GTX 1650 1200 2400 3600 4800 6000 SE +/- 1.86, N = 3 SE +/- 9.29, N = 3 5676 5186
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 3840 x 2160 - Mode: Fullscreen RX 570 GTX 1650 15K 30K 45K 60K 75K SE +/- 4.91, N = 3 SE +/- 33.17, N = 3 55506 70731
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 3840 x 2160 - Mode: Fullscreen RX 570 GTX 1650 3K 6K 9K 12K 15K SE +/- 9.94, N = 3 SE +/- 4.67, N = 3 9745 13840
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen RX 570 GTX 1650 50K 100K 150K 200K 250K SE +/- 22.81, N = 3 SE +/- 699.58, N = 3 222791 132799
HITMAN This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.19, N = 3 SE +/- 0.07, N = 3 118.43 81.01 MIN: 118.09 / MAX: 118.73 MIN: 80.88 / MAX: 81.13
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time RX 570 GTX 1650 16 32 48 64 80 Min: 3.12 / Avg: 8.44 / Max: 39.43 Min: 3.7 / Avg: 12.36 / Max: 83.82
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.04, N = 3 83.32 54.65 MIN: 83.16 / MAX: 83.45 MIN: 54.61 / MAX: 54.72
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time RX 570 GTX 1650 20 40 60 80 100 Min: 3.3 / Avg: 12.03 / Max: 40.21 Min: 3.54 / Avg: 18.31 / Max: 94.16
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.04, N = 3 93.88 63.95 MIN: 93.71 / MAX: 93.99 MIN: 63.89 / MAX: 64.03
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time RX 570 GTX 1650 20 40 60 80 100 Min: 3.41 / Avg: 10.67 / Max: 44.86 Min: 5.51 / Avg: 15.62 / Max: 90.58
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.04, N = 3 SE +/- 0.66, N = 3 60.70 41.24 MIN: 60.62 / MAX: 60.76 MIN: 39.93 / MAX: 41.92
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time RX 570 GTX 1650 20 40 60 80 100 Min: 3.26 / Avg: 16.5 / Max: 51.23 Min: 5 / Avg: 23.86 / Max: 91.66
HITMAN 2 This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.08, N = 3 SE +/- 0.04, N = 3 64.61 51.47 MIN: 64.46 / MAX: 64.73 MIN: 51.42 / MAX: 51.54
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time RX 570 GTX 1650 8 16 24 32 40 Min: 6.5 / Avg: 15.51 / Max: 38.02 Min: 7.43 / Avg: 19.43 / Max: 35.73
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RX 570 GTX 1650 10 20 30 40 50 SE +/- 0.07, N = 3 SE +/- 0.05, N = 3 42.98 33.55 MIN: 42.85 / MAX: 43.08 MIN: 33.47 / MAX: 33.64
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time RX 570 GTX 1650 20 40 60 80 100 Min: 9.65 / Avg: 23.21 / Max: 50.56 Min: 11.77 / Avg: 29.87 / Max: 90.01
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RX 570 GTX 1650 13 26 39 52 65 SE +/- 0.15, N = 3 SE +/- 0.01, N = 3 57.69 45.12 MIN: 57.42 / MAX: 57.94 MIN: 45.09 / MAX: 45.14
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time RX 570 GTX 1650 13 26 39 52 65 Min: 7.78 / Avg: 17.42 / Max: 69.3 Min: 9.7 / Avg: 22.18 / Max: 62.89
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium RX 570 GTX 1650 9 18 27 36 45 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 37.10 29.02 MIN: 36.99 / MAX: 37.21 MIN: 28.96 / MAX: 29.1
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time RX 570 GTX 1650 20 40 60 80 100 Min: 11.38 / Avg: 26.87 / Max: 52.77 Min: 15.29 / Avg: 34.53 / Max: 101.63
Mad Max This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Camp Hollow Point RX 570 GTX 1650 6 12 18 24 30 24.16 24.16 MIN: 17.27 / MAX: 37.81 MIN: 17.27 / MAX: 37.81
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Stronghold RX 570 GTX 1650 7 14 21 28 35 31.96 31.96 MIN: 19.76 / MAX: 37.91 MIN: 19.76 / MAX: 37.91
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead RX 570 GTX 1650 6 12 18 24 30 25.42 25.42 MIN: 11.05 / MAX: 46.92 MIN: 11.05 / MAX: 46.92
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: OpenGL - Scene: Landmover RX 570 GTX 1650 6 12 18 24 30 25.66 25.66 MIN: 8.08 / MAX: 116.63 MIN: 8.08 / MAX: 116.63
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow Point RX 570 GTX 1650 6 12 18 24 30 24.16 24.16 MIN: 17.27 / MAX: 37.81 MIN: 17.27 / MAX: 37.81
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Stronghold RX 570 GTX 1650 7 14 21 28 35 31.96 31.96 MIN: 19.76 / MAX: 37.91 MIN: 19.76 / MAX: 37.91
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is Dead RX 570 GTX 1650 6 12 18 24 30 25.42 25.42 MIN: 11.05 / MAX: 46.92 MIN: 11.05 / MAX: 46.92
OpenBenchmarking.org Frames Per Second, More Is Better Mad Max Resolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Landmover RX 570 GTX 1650 6 12 18 24 30 25.66 25.66 MIN: 8.08 / MAX: 116.63 MIN: 8.08 / MAX: 116.63
OpenBenchmarking.org Milliseconds, Fewer Is Better OpenArena 0.8.8 Resolution: 1920 x 1080 - Total Frame Time RX 570 GTX 1650 4 8 12 16 20 Min: 1 / Avg: 2.56 / Max: 14 Min: 1 / Avg: 1.95 / Max: 14
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 RX 570 GTX 1650 150 300 450 600 750 SE +/- 0.89, N = 3 SE +/- 0.54, N = 3 691 457
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 RX 570 GTX 1650 100 200 300 400 500 SE +/- 0.50, N = 3 SE +/- 0.15, N = 3 463 319
OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 RX 570 GTX 1650 50 100 150 200 250 SE +/- 0.07, N = 3 SE +/- 0.19, N = 3 229 171
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.30, N = 3 SE +/- 0.18, N = 3 133 119 MIN: 54 / MAX: 197.3 MIN: 76.9 / MAX: 178.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.07, N = 3 87.23 82.53 MIN: 34 / MAX: 191.5 MIN: 44.7 / MAX: 171.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 97.33 85.90 MIN: 76.2 / MAX: 120.2 MIN: 72.1 / MAX: 104.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.09, N = 3 86.00 83.17 MIN: 53.3 / MAX: 126.5 MIN: 53.4 / MAX: 120.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb RX 570 GTX 1650 15 30 45 60 75 SE +/- 0.12, N = 3 SE +/- 0.03, N = 3 67.03 64.63 MIN: 10 / MAX: 144.1 MIN: 28.9 / MAX: 106.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley RX 570 GTX 1650 15 30 45 60 75 SE +/- 0.10, N = 3 SE +/- 0.03, N = 3 66.40 60.33 MIN: 48.7 / MAX: 84.3 MIN: 49.5 / MAX: 75.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain RX 570 GTX 1650 40 80 120 160 200 SE +/- 0.72, N = 3 SE +/- 0.27, N = 3 161 144 MIN: 76.6 / MAX: 291.3 MIN: 83 / MAX: 233
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.07, N = 3 SE +/- 0.12, N = 3 101.93 96.20 MIN: 33.4 / MAX: 229.1 MIN: 44.2 / MAX: 183.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 121 108 MIN: 88.2 / MAX: 152.2 MIN: 86.6 / MAX: 131.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain RX 570 GTX 1650 20 40 60 80 100 SE +/- 1.59, N = 14 SE +/- 0.22, N = 3 104.57 94.97 MIN: 56.1 / MAX: 150 MIN: 62 / MAX: 142.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb RX 570 GTX 1650 16 32 48 64 80 SE +/- 0.04, N = 14 SE +/- 0.06, N = 3 70.62 67.90 MIN: 29.2 / MAX: 190.2 MIN: 32.9 / MAX: 123.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.05, N = 14 SE +/- 0.07, N = 3 78.56 68.47 MIN: 59.2 / MAX: 99.6 MIN: 56.7 / MAX: 84.8
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Firefox RX 570 GTX 1650 50 100 150 200 250 SE +/- 2.08, N = 3 SE +/- 2.69, N = 9 236 239 1. firefox 66.0.3
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: CanvasMark - Browser: Google Chrome RX 570 GTX 1650 4K 8K 12K 16K 20K SE +/- 33.02, N = 3 SE +/- 72.07, N = 3 18528 17891 1. chrome 74.0.3729.108
OpenBenchmarking.org Score, More Is Better Selenium Benchmark: MotionMark - Browser: Google Chrome RX 570 GTX 1650 150 300 450 600 750 SE +/- 6.49, N = 3 SE +/- 1.91, N = 3 681 667 1. chrome 74.0.3729.108
Strange Brigade This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low RX 570 GTX 1650 30 60 90 120 150 SE +/- 0.27, N = 3 SE +/- 0.27, N = 3 112.73 88.23 MIN: 24.7 / MAX: 287.9 MIN: 45.8 / MAX: 337.6
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low RX 570 GTX 1650 16 32 48 64 80 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 72.63 58.93 MIN: 32.9 / MAX: 303.7 MIN: 37.6 / MAX: 167.6
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.09, N = 3 90.53 71.43 MIN: 40.3 / MAX: 281.9 MIN: 41.5 / MAX: 134
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High RX 570 GTX 1650 14 28 42 56 70 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 61.23 48.93 MIN: 28.2 / MAX: 293.2 MIN: 36.2 / MAX: 80.7
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 97.70 77.40 MIN: 38.2 / MAX: 265.4 MIN: 44.8 / MAX: 187.4
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium RX 570 GTX 1650 15 30 45 60 75 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 65.07 52.33 MIN: 31.7 / MAX: 246.7 MIN: 32.6 / MAX: 155.1
The Talos Principle This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 RX 570 GTX 1650 20 40 60 80 100 SE +/- 1.05, N = 3 64.00 89.70
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RX 570 GTX 1650 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.03, N = 3 83.27 91.37 MAX: 133.4 MAX: 124.8
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RX 570 GTX 1650 8 16 24 32 40 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 29.33 32.70 MAX: 36.2 MAX: 39
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RX 570 GTX 1650 10 20 30 40 50 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 42.60 44.77 MAX: 55.9 MAX: 56.1
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RX 570 GTX 1650 16 32 48 64 80 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 71.49 69.99
RX 570 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: Gigabyte AMD Radeon RX 470/480/570/570X/580/580X 4GB (1244/1750MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: modesetting 1.20.4, OpenGL: 4.5 Mesa 19.1.0-devel padoka PPA (LLVM 9.0.0), Vulkan: 1.1.90, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: intel_pstate performanceGraphics Notes: GLAMORSecurity Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 3 May 2019 16:52 by user phoronix.
GTX 1650 Processor: Intel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads), Motherboard: ASUS PRIME Z390-A (0802 BIOS), Chipset: Intel Cannon Lake PCH, Memory: 16384MB, Disk: Samsung SSD 970 EVO 250GB + 2000GB SABRENT, Graphics: ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz), Audio: Realtek ALC1220, Monitor: Acer B286HK, Network: Intel I219-V
OS: Ubuntu 19.04, Kernel: 5.0.9-050009-generic (x86_64), Desktop: GNOME Shell 3.32.0, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.09, OpenGL: 4.6.0, Vulkan: 1.1.99, Compiler: GCC 8.3.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performancePython Notes: Python 2.7.16 + Python 3.7.3Security Notes: __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp
Testing initiated at 5 May 2019 19:43 by user phoronix.