Intel Core i5-6200U testing with a HP 8079 (N75 Ver. 01.18 BIOS) and Intel HD 520 3072MB on Ubuntu 18.04 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1907223-FO-INTELCORE83
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
SciMark
This test runs the ANSI C version of SciMark 2.0, which is a benchmark for scientific and numerical computing developed by programmers at the National Institute of Standards and Technology. This test is made up of Fast Foruier Transform, Jacobi Successive Over-relaxation, Monte Carlo, Sparse Matrix Multiply, and dense LU matrix factorization benchmarks. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Java Gradle Build
This test runs Java software project builds using the Gradle build system. It is intended to give developers an idea as to the build performance for development activities and build servers. Learn more via the OpenBenchmarking.org test page.
JXRenderMark
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
This is a test of t-test1 for basic memory allocator benchmarks. Note this test profile is currently very basic and the overall time does include the warmup time of the custom t-test1 compilation. Improvements welcome. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
MKL-DNN
This is a test of the Intel MKL-DNN as the Intel Math Kernel Library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Learn more via the OpenBenchmarking.org test page.
This is a test of the Intel MKL-DNN as the Intel Math Kernel Library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Learn more via the OpenBenchmarking.org test page.
Interbench
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
MKL-DNN
This is a test of the Intel MKL-DNN as the Intel Math Kernel Library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Learn more via the OpenBenchmarking.org test page.
Interbench
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
This is a test of the Intel MKL-DNN as the Intel Math Kernel Library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Learn more via the OpenBenchmarking.org test page.
This is a test of the Intel MKL-DNN as the Intel Math Kernel Library for Deep Neural Networks and making use of its built-in benchdnn functionality. The result is the total perf time reported. Learn more via the OpenBenchmarking.org test page.
Interbench
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Nuttcp is a network performance measurement tool intended for use by network and system managers. Its most basic usage is to determine the raw TCP (or UDP) network layer throughput by transferring memory buffers from a source system across an interconnecting network to a destination system, either transferring data for a specified time interval, or alternatively transferring a specified number of bytes. Learn more via the OpenBenchmarking.org test page.
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
Nuttcp is a network performance measurement tool intended for use by network and system managers. Its most basic usage is to determine the raw TCP (or UDP) network layer throughput by transferring memory buffers from a source system across an interconnecting network to a destination system, either transferring data for a specified time interval, or alternatively transferring a specified number of bytes. Learn more via the OpenBenchmarking.org test page.
Minion is an open-source constraint solver that is designed to be very scalable. This test profile uses Minion's integrated benchmarking problems to solve. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
SciMark
This test runs the ANSI C version of SciMark 2.0, which is a benchmark for scientific and numerical computing developed by programmers at the National Institute of Standards and Technology. This test is made up of Fast Foruier Transform, Jacobi Successive Over-relaxation, Monte Carlo, Sparse Matrix Multiply, and dense LU matrix factorization benchmarks. Learn more via the OpenBenchmarking.org test page.
This test runs the Java version of SciMark 2.0, which is a benchmark for scientific and numerical computing developed by programmers at the National Institute of Standards and Technology. This benchmark is made up of Fast Foruier Transform, Jacobi Successive Over-relaxation, Monte Carlo, Sparse Matrix Multiply, and dense LU matrix factorization benchmarks. Learn more via the OpenBenchmarking.org test page.
Darktable
Darktable is an open-source photography / workflow application this will use any system-installed Darktable program or on Windows will automatically download the pre-built binary from the project. Learn more via the OpenBenchmarking.org test page.
GIMP is an open-source image manipulaton program. This test profile will use the system-provided GIMP program otherwise on Windows relys upon a pre-packaged Windows binary from upstream GIMP.org. Learn more via the OpenBenchmarking.org test page.
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Tesseract
Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
QGears2
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test runs qgears2, which is a test written by Zack Rusin and is based upon cairogears. This test can see how well different rendering backends perform and uses Qt4. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Numenta Anomaly Benchmark
Numenta Anomaly Benchmark (NAB) is a benchmark for evaluating algorithms for anomaly detection in streaming, real-time applications. It is comprised of over 50 labeled real-world and artificial timeseries data files plus a novel scoring mechanism designed for real-time applications. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPC Challenge (HPCC) is a cluster-focused benchmark consisting of the HPL Linpack TPP benchmark, DGEMM, STREAM, PTRANS, RandomAccess, FFT, and communication bandwidth and latency. This HPC Challenge test profile attempts to ship with standard yet versatile configuration/input files though they can be modified. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
HPCG is the High Performance Conjugate Gradient and is a new scientific benchmark from Sandia National Lans focused for super-computer testing with modern real-world workloads compared to HPCC. Learn more via the OpenBenchmarking.org test page.
Parboil
The Parboil Benchmarks from the IMPACT Research Group at University of Illinois are a set of throughput computing applications for looking at computing architecture and compilers. Parboil test-cases support OpenMP, OpenCL, and CUDA multi-processing environments. However, at this time the test profile is just making use of the OpenMP and OpenCL test workloads. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Parboil
The Parboil Benchmarks from the IMPACT Research Group at University of Illinois are a set of throughput computing applications for looking at computing architecture and compilers. Parboil test-cases support OpenMP, OpenCL, and CUDA multi-processing environments. However, at this time the test profile is just making use of the OpenMP and OpenCL test workloads. Learn more via the OpenBenchmarking.org test page.
NAS Parallel Benchmarks
NPB, NAS Parallel Benchmarks, is a benchmark developed by NASA for high-end computer systems. This test profile currently uses the MPI version of NPB. Learn more via the OpenBenchmarking.org test page.
Rodinia
Rodinia is a suite focused upon accelerating compute-intensive applications with accelerators. CUDA, OpenMP, and OpenCL parallel models are supported by the included applications. This profile utilizes the OpenCL and OpenMP test binaries at the moment. Learn more via the OpenBenchmarking.org test page.
CP2K Molecular Dynamics
CP2K is an open-source molecular dynamics software package focused on quantum chemistry and solid-state physics. This test profile currently makes use of the OpenMP implementation and using the Fayalite-FIST molecular dynamics run and measures the total time to complete. Learn more via the OpenBenchmarking.org test page.
Sunflow Rendering System
This test runs benchmarks of the Sunflow Rendering System. The Sunflow Rendering System is an open-source render engine for photo-realistic image synthesis with a ray-tracing core. Learn more via the OpenBenchmarking.org test page.
OSBench is a collection of micro-benchmarks for measuring operating system primitives like time to create threads/processes, launching programs, creating files, and memory allocation. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
PostMark
This is a test of NetApp's PostMark benchmark designed to simulate small-file testing similar to the tasks endured by web and mail servers. This test profile will set PostMark to perform 25,000 transactions with 500 files simultaneously with the file sizes ranging between 5 and 512 kilobytes. Learn more via the OpenBenchmarking.org test page.
Primesieve generates prime numbers using a highly optimized sieve of Eratosthenes implementation. Primesieve benchmarks the CPU's L1/L2 cache performance. Learn more via the OpenBenchmarking.org test page.
This is a test of Nero2D, which is a two-dimensional TM/TE solver for Open FMM. Open FMM is a free collection of electromagnetic software for scattering at very large objects. This test profile times how long it takes to solve one of the included 2D examples. Learn more via the OpenBenchmarking.org test page.
This is a standard video encoding performance test of Google's libvpx library and the vpxenc command for the VP9/WebM format using a sample 1080p video. Learn more via the OpenBenchmarking.org test page.
This is a test of the Intel Open Visual Cloud Scalable Video Technology SVT-VP9 CPU-based multi-threaded video encoder for the VP9 video format with a sample 1080p YUV video file. Learn more via the OpenBenchmarking.org test page.
SVT-AV1
This is a test of the Intel Open Visual Cloud Scalable Video Technology SVT-AV1 CPU-based multi-threaded video encoder for the AV1 video format with a sample 1080p YUV video file. Learn more via the OpenBenchmarking.org test page.
This is a test of the Intel Open Visual Cloud Scalable Video Technology SVT-HEVC CPU-based multi-threaded video encoder for the HEVC / H.265 video format with a sample 1080p YUV video file. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of NREL Radiance, a synthetic imaging system that is open-source and developed by the Lawrence Berkeley National Laboratory in California. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Smallpt
Smallpt is a C++ global illumination renderer written in less than 100 lines of code. Global illumination is done via unbiased Monte Carlo path tracing and there is multi-threading support via the OpenMP library. Learn more via the OpenBenchmarking.org test page.
Appleseed
Appleseed is an open-source production renderer focused on physically-based global illumination rendering engine primarily designed for animation and visual effects. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Appleseed
Appleseed is an open-source production renderer focused on physically-based global illumination rendering engine primarily designed for animation and visual effects. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
NAMD
NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Parboil
The Parboil Benchmarks from the IMPACT Research Group at University of Illinois are a set of throughput computing applications for looking at computing architecture and compilers. Parboil test-cases support OpenMP, OpenCL, and CUDA multi-processing environments. However, at this time the test profile is just making use of the OpenMP and OpenCL test workloads. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
TTSIOD 3D Renderer
A portable GPL 3D software renderer that supports OpenMP and Intel Threading Building Blocks with many different rendering modes. This version does not use OpenGL but is entirely CPU/software based. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
NAS Parallel Benchmarks
NPB, NAS Parallel Benchmarks, is a benchmark developed by NASA for high-end computer systems. This test profile currently uses the MPI version of NPB. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
NAS Parallel Benchmarks
NPB, NAS Parallel Benchmarks, is a benchmark developed by NASA for high-end computer systems. This test profile currently uses the MPI version of NPB. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
NAS Parallel Benchmarks
NPB, NAS Parallel Benchmarks, is a benchmark developed by NASA for high-end computer systems. This test profile currently uses the MPI version of NPB. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
ViennaCL
ViennaCL is an open-source linear algebra library written in C++ and with support for OpenCL and OpenMP. This test profile uses ViennaCL OpenCL support and runs the included computational benchmark. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
OSBench
OSBench is a collection of micro-benchmarks for measuring operating system primitives like time to create threads/processes, launching programs, creating files, and memory allocation. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
OSBench
OSBench is a collection of micro-benchmarks for measuring operating system primitives like time to create threads/processes, launching programs, creating files, and memory allocation. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Sanctuary
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Appleseed
Appleseed is an open-source production renderer focused on physically-based global illumination rendering engine primarily designed for animation and visual effects. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Unigine Tropics
This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a test of ab, which is the Apache Benchmark program running against nginx. This test profile measures how many requests per second a given system can sustain when carrying out 2,000,000 requests with 500 requests being carried out concurrently. Learn more via the OpenBenchmarking.org test page.
OpenSSL
OpenSSL is an open-source toolkit that implements SSL (Secure Sockets Layer) and TLS (Transport Layer Security) protocols. This test measures the RSA 4096-bit performance of OpenSSL. Learn more via the OpenBenchmarking.org test page.
PHPBench
PHPBench is a benchmark suite for PHP. It performs a large number of simple tests in order to bench various aspects of the PHP interpreter. PHPBench can be used to compare hardware, operating systems, PHP versions, PHP accelerators and caches, compiler options, etc. The number of iterations used is 1,000,000. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
This is a simple benchmark of SQLite. At present this test profile just measures the time to perform a pre-defined number of insertions on an indexed database. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing is supported. This system/blender test profile makes use of the system-supplied Blender. Use pts/blender if wishing to stick to a fixed version of Blender. Learn more via the OpenBenchmarking.org test page.
This test profile reports the total time of the different average timed test results from PyBench. PyBench reports average test times for different functions such as BuiltinFunctionCalls and NestedForLoops, with this total result providing a rough estimate as to Python's average performance on a given system. This test profile runs PyBench each time for 20 rounds. Learn more via the OpenBenchmarking.org test page.
This test measures the time needed to compress a sample file (an Ubuntu file-system image) using Zstd compression supplied by the system or otherwise externally of the test profile. Learn more via the OpenBenchmarking.org test page.
Blender
Blender is an open-source 3D creation software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing is supported. This system/blender test profile makes use of the system-supplied Blender. Use pts/blender if wishing to stick to a fixed version of Blender. Learn more via the OpenBenchmarking.org test page.
Dbench is a benchmark designed by the Samba project as a free alternative to netbench, but dbench contains only file-system calls for testing the disk performance. Learn more via the OpenBenchmarking.org test page.
Urban Terror
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing is supported. This system/blender test profile makes use of the system-supplied Blender. Use pts/blender if wishing to stick to a fixed version of Blender. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
SuperTuxKart
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.