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AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS) and zink 12GB on Ubuntu 21.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2111289-PTS-NEWSTUFF24
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November 28 2021
  37 Minutes
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November 28 2021
  29 Minutes
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November 28 2021
  31 Minutes
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new stuffOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR VIII HERO (WI-FI) (3801 BIOS)AMD Starship/Matisse32GB1000GB Sabrent Rocket 4.0 Plus + 2000GBzink 12GB (2855/1000MHz)AMD Navi 21 HDMI AudioASUS MG28URealtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200Ubuntu 21.105.16.0-051600rc2daily20211128-generic (x86_64)GNOME Shell 40.5X Server 1.20.13 + Wayland4.6 Mesa 22.0.0-devel (git-add883b 2021-11-26 impish-oibaf-ppa) (LLVM 13.0.0 DRM 3.44 5.16.0-051600rc2daily20211128-generic)1.2.199GCC 11.2.0 + Clang 13.0.0-2ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionNew Stuff BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016- GLAMOR - BAR1 / Visible vRAM Size: 12272 MB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

ABCResult OverviewPhoronix Test Suite100%101%101%102%Left 4 Dead 2Left 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Half-Life 2: Episode TwoLeft 4 Dead 2Left 4 Dead 2Left 4 Dead 2Half-Life 2: Episode TwoHalf-Life 2: Episode TwoLeft 4 Dead 21920 x 1200 - Vulkan1920 x 1080 - OpenGL2560 x 1440 - OpenGL1920 x 1080 - OpenGL1920 x 1200 - OpenGL2560 x 1440 - OpenGL2560 x 1440 - Vulkan1920 x 1080 - Vulkan3840 x 2160 - OpenGL1920 x 1200 - OpenGL3840 x 2160 - OpenGL3840 x 2160 - Vulkan

new stuffhl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 1920 x 1200 - OpenGLhl2-ep2: 2560 x 1440 - OpenGLhl2-ep2: 3840 x 2160 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanl4d2: 1920 x 1200 - OpenGLl4d2: 1920 x 1200 - Vulkanl4d2: 2560 x 1440 - OpenGLl4d2: 2560 x 1440 - Vulkanl4d2: 3840 x 2160 - OpenGLl4d2: 3840 x 2160 - Vulkanportal2: 3840 x 2160 - VulkanABC520.01530.64517.34477.60291.90385.93299.27382.99295.32391.37288.29325.73529.02531.70513.15476.42297.34388.26295.82385.74297.01390.72286.78325.04523.08533.06518.47476.16295.62385.07298.76391.27291.75393.96286.68324.85OpenBenchmarking.org

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLACB110220330440550SE +/- 2.64, N = 3SE +/- 2.30, N = 3SE +/- 4.19, N = 3520.01523.08529.02

Resolution: 1920 x 1080 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1200 - Renderer: OpenGLABC120240360480600SE +/- 1.32, N = 3SE +/- 1.34, N = 3SE +/- 0.99, N = 3530.64531.70533.06

Resolution: 1920 x 1200 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 2560 x 1440 - Renderer: OpenGLBAC110220330440550SE +/- 0.92, N = 3SE +/- 2.02, N = 3SE +/- 2.05, N = 3513.15517.34518.47

Resolution: 2560 x 1440 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 3840 x 2160 - Renderer: OpenGLCBA100200300400500SE +/- 1.69, N = 3SE +/- 0.44, N = 3SE +/- 0.66, N = 3476.16476.42477.60

Resolution: 3840 x 2160 - Renderer: Vulkan

A: Test failed to run.

B: Test failed to run.

C: Test failed to run.

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLACB60120180240300SE +/- 2.50, N = 3SE +/- 0.52, N = 3SE +/- 1.40, N = 3291.90295.62297.34

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanCAB80160240320400SE +/- 2.97, N = 10SE +/- 3.90, N = 3SE +/- 1.54, N = 3385.07385.93388.26

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: OpenGLBCA70140210280350SE +/- 2.05, N = 3SE +/- 3.38, N = 3SE +/- 3.43, N = 3295.82298.76299.27

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1200 - Renderer: VulkanABC80160240320400SE +/- 3.35, N = 8SE +/- 2.84, N = 15SE +/- 2.84, N = 15382.99385.74391.27

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLCAB60120180240300SE +/- 1.84, N = 3SE +/- 0.87, N = 3SE +/- 1.73, N = 3291.75295.32297.01

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: VulkanBAC90180270360450SE +/- 4.03, N = 4SE +/- 2.94, N = 3SE +/- 2.91, N = 3390.72391.37393.96

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLCBA60120180240300SE +/- 1.22, N = 3SE +/- 0.79, N = 3SE +/- 0.55, N = 3286.68286.78288.29

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanCBA70140210280350SE +/- 0.57, N = 3SE +/- 0.65, N = 3SE +/- 0.57, N = 3324.85325.04325.73

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: OpenGL

A: Test failed to run.

Resolution: 1920 x 1080 - Renderer: Vulkan

A: Test failed to run.

Resolution: 1920 x 1200 - Renderer: OpenGL

A: Test failed to run.

Resolution: 1920 x 1200 - Renderer: Vulkan

A: Test failed to run.

Resolution: 2560 x 1440 - Renderer: OpenGL

A: Test failed to run.

Resolution: 2560 x 1440 - Renderer: Vulkan

A: Test failed to run.

Resolution: 3840 x 2160 - Renderer: OpenGL

A: Test failed to run.

Resolution: 3840 x 2160 - Renderer: Vulkan

A: Test failed to run.