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Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2207109-PTS-FUPPER6147
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  Test
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RTX 3090c
July 09 2022
  6 Hours, 33 Minutes
RTX 3090
July 09 2022
  20 Hours, 20 Minutes
Invert Behavior (Only Show Selected Data)
  13 Hours, 27 Minutes
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prepProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionRTX 3090cRTX 3090Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBNVIDIA GeForce RTX 3090 24GBIntel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3NVIDIA 515.49.064.6.0OpenCL 3.0 CUDA 11.7.991.3.217GCC 11.2.0ext43840x2160Intel Alder Lake-S PCHIntel Alder Lake-S HD AudioOpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details- BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details- RTX 3090: Python 3.10.4

RTX 3090c vs. RTX 3090 ComparisonPhoronix Test SuiteBaseline+16.7%+16.7%+33.4%+33.4%+50.1%+50.1%19.6%11.2%8.4%6.9%6.7%6.6%4.9%4%3.6%3.3%3.2%3%2.9%2.6%2.6%2.4%2.2%2.2%2.1%2.1%2%2560 x 1440 - OpenGL66.7%Vulkan - 1920 x 1080Vulkan - 2560 x 144016%1920 x 1080 - Ultra - Battle Benchmark1920 x 1080 - Low - Battle BenchmarkVulkan - On - On - 2560 x 14401920 x 1080 - Medium - Battle Benchmark2560 x 1440 - Medium - Battle Benchmark1920 x 1080 - High - Battle Benchmark2560 x 1440 - Off - Off - VK_KHR_ray_query4.6%2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline2560 x 1440 - Low - Off - VK_KHR_ray_query1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline3.4%2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Ultra - Battle Benchmark2560 x 1440 - Ultimate1920 x 1080 - Off - Off - VK_KHR_ray_query2560 x 1440 - Medium - On - VK_KHR_ray_query2.8%1920 x 10801920 x 10801920 x 1080 - Low - On - VK_KHR_ray_query2.5%2560 x 1440 - High - Off - VK_KHR_ray_query2560 x 1440 - Low - Vulkan2560 x 1440 - Off - On - VK_KHR_ray_query1920 x 10801920 x 1080 - Off - On - VK_KHR_ray_queryVulkan - On - On - 1920 x 10802%1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline2%2560 x 1440Left 4 Dead 2The Talos PrincipleThe Talos PrincipleTotal War: Three KingdomsTotal War: Three Kingdomsyquake2Total War: Three KingdomsTotal War: Three KingdomsTotal War: Three KingdomsQuake II RTXQuake II RTXQuake II RTXQuake II RTXQuake II RTXTotal War: Three KingdomsXonoticQuake II RTXQuake II RTXTeam Fortress 2Metro: Last Light ReduxQuake II RTXQuake II RTXX-PlaneQuake II RTXTesseractQuake II RTXyquake2Quake II RTXTesseractRTX 3090cRTX 3090

prepglmark2: 1920 x 1080glmark2: 2560 x 1440tesseract: 1920 x 1080tesseract: 2560 x 1440xonotic: 2560 x 1440 - Lowxonotic: 2560 x 1440 - Highxonotic: 2560 x 1440 - Ultraxonotic: 2560 x 1440 - Ultimateunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLbatman-knight: 1920 x 1080 - Lowbatman-knight: 2560 x 1440 - Lowbatman-knight: 1920 x 1080 - Highbatman-knight: 2560 x 1440 - Highcivilization-vi: Lowest - 1920 x 1080civilization-vi: Lowest - 2560 x 1440civilization-vi: Highest - 1920 x 1080civilization-vi: Highest - 2560 x 1440csgo: 1920 x 1080 - OpenGLcsgo: 1920 x 1080 - Vulkancsgo: 2560 x 1440 - OpenGLcsgo: 2560 x 1440 - Vulkancsgo: 3840 x 2160 - OpenGLcsgo: 3840 x 2160 - Vulkandow3: 1920 x 1080 - Low - Vulkandow3: 2560 x 1440 - Low - Vulkandow3: 1920 x 1080 - Ultra - Vulkandow3: 2560 x 1440 - Ultra - Vulkandow3: 1920 x 1080 - Medium - Vulkandow3: 2560 x 1440 - Medium - Vulkandow3: 1920 x 1080 - Maximum - Vulkandow3: 2560 x 1440 - Maximum - Vulkandeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - High Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydeus-exmd: 2560 x 1440 - High Qualitydirt-rally2: 2560 x 1080 - Lowdirt-rally2: 2880 x 1620 - Lowdirt-rally2: 2560 x 1080 - Highdirt-rally2: 2880 x 1620 - Highdirt-rally2: 2560 x 1080 - Ultradirt-rally2: 2880 x 1620 - Ultraf12021: 1920 x 1080 - Lowf12021: 2560 x 1440 - Lowf12021: 1920 x 1080 - Highf12021: 2560 x 1440 - Highf12021: 1920 x 1080 - Mediumf12021: 2560 x 1440 - Mediumf12021: 1920 x 1080 - Ultra Highf12021: 2560 x 1440 - Ultra Highhitman2: 1920 x 1080 - Lowhitman2: 2560 x 1440 - Lowhitman2: 1920 x 1080 - Ultrahitman2: 2560 x 1440 - Ultrahitman2: 1920 x 1080 - Mediumhitman3: 1920 x 1080 - Lowhitman3: 2560 x 1440 - Lowhitman3: 1920 x 1080 - Mediumhitman3: 1920 x 1080 - Ultrahitman3: 2560 x 1440 - Ultral4d2: 1920 x 1080 - OpenGLl4d2: 2560 x 1440 - OpenGLmetroll-redux: 1920 x 1080metroll-redux: 2560 x 1440portal2: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - Vulkanportal2: 2560 x 1440 - OpenGLportal2: 2560 x 1440 - Vulkanshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 1920 x 1080 - High - TAAshadowofthetombraider: 2560 x 1440 - High - TAAshadowofthetombraider: 1920 x 1080 - High - SMAAshadowofthetombraider: 2560 x 1440 - High - SMAAshadowofthetombraider: 1920 x 1080 - Lowest - Offshadowofthetombraider: 1920 x 1080 - Lowest - TAAshadowofthetombraider: 1920 x 1080 - Medium - Offshadowofthetombraider: 1920 x 1080 - Medium - TAAshadowofthetombraider: 2560 x 1440 - Lowest - Offshadowofthetombraider: 2560 x 1440 - Lowest - TAAshadowofthetombraider: 2560 x 1440 - Medium - Offshadowofthetombraider: 2560 x 1440 - Medium - TAAshadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 1920 x 1080 - Highest - TAAshadowofthetombraider: 1920 x 1080 - Lowest - SMAAshadowofthetombraider: 1920 x 1080 - Medium - SMAAshadowofthetombraider: 2560 x 1440 - Highest - Offshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 2560 x 1440 - Lowest - SMAAshadowofthetombraider: 2560 x 1440 - Medium - SMAAshadowofthetombraider: 1920 x 1080 - Highest - SMAAshadowofthetombraider: 2560 x 1440 - Highest - SMAAstrange-brigade: 1920 x 1080 - Lowstrange-brigade: 2560 x 1440 - Lowstrange-brigade: 1920 x 1080 - Highstrange-brigade: 2560 x 1440 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 2560 x 1440 - Ultrastrange-brigade: 1920 x 1080 - Mediumddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymaptf2: 1920 x 1080ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2strange-brigade: 2560 x 1440 - Mediumtf2: 2560 x 1440talos-principle: Vulkan - 1920 x 1080talos-principle: Vulkan - 2560 x 1440twtk: 1920 x 1080 - Low - Battle Benchmarktwtk: 2560 x 1440 - Low - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarktwtk: 2560 x 1440 - High - Battle Benchmarktwtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 2560 x 1440 - Ultra - Battle Benchmarktwtk: 1920 x 1080 - Medium - Battle Benchmarktwtk: 2560 x 1440 - Medium - Battle Benchmarktww3: 1920 x 1080 - High - Battle Benchmarktww3: 2560 x 1440 - High - Battle Benchmarktww3: 1920 x 1080 - Ultra - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 1920 x 1080 - Medium - Battle Benchmarktww3: 2560 x 1440 - Medium - Battle Benchmarkxplane11: 1920 x 1080 - Low - Vulkanxplane11: 2560 x 1440 - Low - Vulkanxplane11: 1920 x 1080 - Medium - Vulkanxplane11: 2560 x 1440 - Medium - Vulkanxplane11: 2560 x 1440 - Very High - Vulkanquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_queryyquake2: Vulkan - On - On - 2560 x 1440quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_querywarsow: 1920 x 1080warsow: 2560 x 1440quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinegputest: TessMark - 2560 x 1440 - Fullscreengputest: Plot3D - 2560 x 1440 - Fullscreengputest: Furmark - 2560 x 1440 - Fullscreenquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinegputest: GiMark - 2560 x 1440 - Fullscreenvkmark: 1920 x 1080 - Immediateyquake2: OpenGL 3.x - On - On - 2560 x 1440quake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelineyquake2: OpenGL 3.x - On - On - 1920 x 1080quake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelineyquake2: Vulkan - On - On - 1920 x 1080gputest: Pixmark Piano - 2560 x 1440 - Fullscreenquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipelinegputest: Pixmark Volplosion - 2560 x 1440 - Fullscreenquake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinevkmark: 2560 x 1440 - Immediategputest: Triangle - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipelinegeexlab-rt: 1920 x 1080geexlab-rt: 2560 x 1440RTX 3090cRTX 3090102437784830.2573806.0403764.8122829624.476604574.854912451.1436982358.99240.233232.169206.165331.4312177.2119.484.1230.6161283.34270.33265.1247.2379.6880.6258.3558.17447.28427.14356.86179.20015178.689133164.154404157.981277164.477844164.500244164.570114161.385025135.4118109.3109.8463.301239457.907227172.514664396325317251384303220174157.18157.8146.17146.22155.94290.21215.04287.84273.75205.1829.9749.99445.34346.88530.249.24455.2759.87242.5244229.6230.3228.6229.5229.81366.03264.511364.562199.443547.24228.9268.81363.3433370.6351.1212159.4157.7113.1274216.1284.55281.61247.47248.16119.13189.205383203.54837118.253365137.20372157.043304247.1601871049.8277.606689969.7983.599.511116173.161346223.046997204.075012137.412888165.399719111.780327226.002853158.58255136.402924176.355499380351580179073115.6312941794556171365113.0621721712.790.68697472.3209151637.33039176.10939119.5981835032231.3897864841338560157.63176148.05255195.230904122.05028576.960602167.240906104.782455107.561102657761847.9058822.0731768.5588238623.9803746582.2191107464.6499434357.591240.012229.681205.307328.5311.9177.0118.683.9229.8160.7285.74272.86267.40248.9680.0680.8858.7258.24439.15421.50437.39422.16357.98425.48177.501928175.770528161.584818160.461624164.343898162.603846161.638021158.593353136.2117.6109.9110.4456.807810466.547295349.386747288.472758222.179982171.702774398325318252382301220174157.27157.37146.74147.13155.49289.84212.70286.75273.41202.9129.9929.99457.11349.87535.3549.94451.8059.87253.6254.6197.7253.8197.7304.2303.9257.6258.2287.5287.8204.7204.7243240.3301.0255.4183.2183.3286.3204.5238.9183.4241.0241.8228.9228.1228.2228.7228.71357.53271.511359.762213.403561.96227.9272.16434.5373.2401.7355.7222.3161.5175.3116.7292.4230.3150.4112.1123.998.6203.0148.2286.60287.84248.16247.85120.07184.673678207.758235119.514479140.228926155.167912244.5657561121.9285.619692983.6983.4100.948126179.400864213.213368203.959644140.707703166.591347108.775566230.006052157.570942138.798595179.524836385301599299166116.7843921816156181345.5116.8277041729.589.47105771.5880231604.83060175.779972118.2835625086226.8729254840344122163.858921149.18162996.323746123.12361477.048879161.764468106.615309107.760.8OpenBenchmarking.org

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080RTX 3090cRTX 30902K4K6K8K10K1024310265

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 2560 x 1440RTX 3090cRTX 30902K4K6K8K10K77847761

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 8.12, N = 3830.26847.91

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 5.84, N = 3806.04822.07

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRTX 3090cRTX 3090170340510680850SE +/- 1.23, N = 3764.81768.56MIN: 181 / MAX: 1252MIN: 258 / MAX: 1320

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRTX 3090cRTX 3090130260390520650SE +/- 1.61, N = 3624.48623.98MIN: 219 / MAX: 1026MIN: 120 / MAX: 1103

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRTX 3090cRTX 3090130260390520650SE +/- 2.63, N = 3574.85582.22MIN: 120 / MAX: 944MIN: 114 / MAX: 961

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRTX 3090cRTX 3090100200300400500SE +/- 1.28, N = 3451.14464.65MIN: 96 / MAX: 907MIN: 104 / MAX: 914

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.13, N = 3358.99357.59

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.17, N = 3240.23240.01

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.23, N = 3232.17229.68

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.16, N = 3206.17205.31

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.36, N = 3331.4328.5MAX: 458.4MAX: 457.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.00, N = 3312.0311.9MAX: 437.7MAX: 428.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3177.2177.0MAX: 218MAX: 217.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 3090306090120150SE +/- 0.06, N = 3119.4118.6MAX: 140.3MAX: 139.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3090cRTX 309020406080100SE +/- 0.03, N = 384.183.9MAX: 102.4MAX: 102.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.19, N = 3230.6229.8MAX: 285.3MAX: 289.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.19, N = 3161.0160.7MAX: 194.1MAX: 195

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.89, N = 3283.34285.74MIN: 166.92 / MAX: 416.61MIN: 162.89 / MAX: 416.6

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.43, N = 3270.33272.86MIN: 165.03 / MAX: 368.75MIN: 158.06 / MAX: 401.52

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3265.10267.40MIN: 146.83 / MAX: 404.17MIN: 146.71 / MAX: 417.99

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighRTX 3090cRTX 309050100150200250SE +/- 1.51, N = 3247.23248.96MIN: 146.39 / MAX: 354.67MIN: 143.07 / MAX: 386.07

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.69, N = 379.6880.06

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 2560 x 1440RTX 3090cRTX 309020406080100SE +/- 0.16, N = 380.6280.88

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080RTX 3090cRTX 30901326395265SE +/- 0.11, N = 358.3558.72

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1440RTX 3090cRTX 30901326395265SE +/- 0.63, N = 358.1758.24

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 1.01, N = 3447.28439.15

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 309090180270360450SE +/- 0.63, N = 3427.14421.50

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 309090180270360450SE +/- 0.48, N = 3437.39

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 3090c: The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanRTX 309090180270360450SE +/- 0.49, N = 3422.16

Resolution: 2560 x 1440 - Renderer: Vulkan

RTX 3090c: The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.20, N = 3356.86357.98

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.42, N = 3425.48

Resolution: 3840 x 2160 - Renderer: Vulkan

RTX 3090c: The test run did not produce a result. E: Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.09, N = 3179.20177.50MIN: 134 / MAX: 384.62MIN: 128.74 / MAX: 395.6

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3178.69175.77MIN: 131.61 / MAX: 402.2MIN: 132.87 / MAX: 390.61

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.38, N = 3164.15161.58MIN: 123.51 / MAX: 333MIN: 119.76 / MAX: 334.33

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.35, N = 3157.98160.46MIN: 121 / MAX: 332.34MIN: 119.64 / MAX: 329.01

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 3164.48164.34MIN: 120 / MAX: 383.85MIN: 119.88 / MAX: 385.23

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.46, N = 3164.50162.60MIN: 121.15 / MAX: 349.65MIN: 119.76 / MAX: 366.63

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.80, N = 3164.57161.64MIN: 122.27 / MAX: 325.67MIN: 117.65 / MAX: 337

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.14, N = 3161.39158.59MIN: 122.27 / MAX: 311.69MIN: 119 / MAX: 308.38

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRTX 3090cRTX 3090306090120150SE +/- 0.44, N = 3135.4136.2MIN: 96.2 / MAX: 210.8MIN: 95.2 / MAX: 212.9

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRTX 3090cRTX 3090306090120150SE +/- 0.21, N = 3118.0117.6MIN: 83.7 / MAX: 179.1MIN: 82.5 / MAX: 179.6

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX 3090cRTX 309020406080100SE +/- 0.12, N = 3109.3109.9MIN: 72.8 / MAX: 163.4MIN: 72.1 / MAX: 161.8

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX 3090cRTX 309020406080100SE +/- 0.24, N = 3109.8110.4MIN: 82.5 / MAX: 148.5MIN: 81 / MAX: 149.8

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 3.32, N = 3463.30456.81MIN: 380.94 / MAX: 652.34MIN: 222.83 / MAX: 648.75

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 6.00, N = 12457.91466.55MIN: 378.47 / MAX: 587.95MIN: 365.51 / MAX: 596.03

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighRTX 309080160240320400SE +/- 4.43, N = 12349.39MIN: 207.57 / MAX: 444.77

Resolution: 2560 x 1080 - Graphics Preset: High

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.22, N = 3288.47MIN: 244.39 / MAX: 351.23

Resolution: 2880 x 1620 - Graphics Preset: High

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraRTX 309050100150200250SE +/- 0.69, N = 3222.18MIN: 165.09 / MAX: 280.97

Resolution: 2560 x 1080 - Graphics Preset: Ultra

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 3090cRTX 30904080120160200SE +/- 0.29, N = 3172.51171.70MIN: 136.66 / MAX: 210.97MIN: 134.62 / MAX: 210.07

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: LowRTX 3090cRTX 309090180270360450SE +/- 0.88, N = 3396398MIN: 218 / MAX: 462MIN: 154 / MAX: 469

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: LowRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3325325MIN: 194 / MAX: 378MIN: 159 / MAX: 383

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: HighRTX 3090cRTX 309070140210280350SE +/- 0.67, N = 3317318MIN: 137 / MAX: 368MIN: 145 / MAX: 375

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: HighRTX 3090cRTX 309060120180240300SE +/- 0.00, N = 3251252MIN: 187 / MAX: 287MIN: 184 / MAX: 289

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: MediumRTX 3090cRTX 309080160240320400SE +/- 0.58, N = 3384382MIN: 213 / MAX: 450MIN: 155 / MAX: 450

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3303301MIN: 178 / MAX: 352MIN: 152 / MAX: 351

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighRTX 3090cRTX 309050100150200250SE +/- 0.88, N = 3220220MIN: 166 / MAX: 255MIN: 126 / MAX: 260

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 3090cRTX 30904080120160200SE +/- 0.33, N = 3174174MIN: 121 / MAX: 202MIN: 106 / MAX: 203

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.45, N = 3157.18157.27MIN: 156.74 / MAX: 158.17

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.12, N = 3157.80157.37MIN: 157.17 / MAX: 157.58

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.27, N = 3146.17146.74MIN: 146.32 / MAX: 147.25

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.14, N = 3146.22147.13MIN: 146.86 / MAX: 147.3

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 3090306090120150SE +/- 0.33, N = 3155.94155.49MIN: 154.87 / MAX: 155.99

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 309060120180240300SE +/- 0.63, N = 2290.21289.84MIN: 289.21 / MAX: 290.47

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 309050100150200250SE +/- 0.05, N = 2215.04212.70MIN: 212.65 / MAX: 212.75

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 309060120180240300SE +/- 0.61, N = 2287.84286.75MIN: 286.14 / MAX: 287.35

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 309060120180240300SE +/- 0.30, N = 3273.75273.41MIN: 272.85 / MAX: 273.87

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 309050100150200250SE +/- 0.10, N = 3205.18202.91MIN: 202.71 / MAX: 203.03

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090714212835SE +/- 0.00, N = 329.9729.99

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 30901122334455SE +/- 0.00, N = 349.9929.99

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RTX 3090cRTX 3090100200300400500SE +/- 0.75, N = 3445.34457.11

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440RTX 3090cRTX 309080160240320400SE +/- 0.86, N = 3346.88349.87

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090120240360480600SE +/- 0.53, N = 3530.20535.35

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 30901122334455SE +/- 0.01, N = 349.2449.94

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 0.72, N = 3455.27451.80

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanRTX 3090cRTX 30901326395265SE +/- 0.01, N = 359.8759.87

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.10, N = 3253.6MAX: 402.8

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.12, N = 3254.6MAX: 400.4

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.18, N = 3197.7MAX: 339

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.37, N = 3253.8MAX: 405

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.29, N = 3197.7MAX: 335.8

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309070140210280350SE +/- 0.50, N = 3304.2MAX: 435.1

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309070140210280350SE +/- 0.47, N = 3303.9MAX: 433.9

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.85, N = 3257.6MAX: 400.3

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.50, N = 3258.2MAX: 400.8

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309060120180240300SE +/- 0.28, N = 3287.5MAX: 410.1

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.58, N = 3287.8MAX: 411.7

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.21, N = 3204.7MAX: 331.5

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.32, N = 3204.7MAX: 344.4

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309050100150200250243MAX: 402.1

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309050100150200250SE +/- 0.64, N = 3240.3MAX: 395.4

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309070140210280350SE +/- 0.52, N = 3301.0MAX: 426.7

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.42, N = 3255.4MAX: 393.5

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.09, N = 3183.2MAX: 301.4

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.12, N = 3183.3MAX: 318.6

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.52, N = 3286.3MAX: 409.2

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.17, N = 3204.5MAX: 347.9

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 309050100150200250SE +/- 0.47, N = 3238.9MAX: 385.5

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.19, N = 3183.4MAX: 306.7

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.80, N = 3242.5241.0MIN: 69.9 / MAX: 329.8MIN: 42.7 / MAX: 322.4

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.35, N = 3244.0241.8MIN: 48.9 / MAX: 323.5MIN: 39.2 / MAX: 321

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.41, N = 3229.6228.9MIN: 15.6 / MAX: 306.6MIN: 42.5 / MAX: 305.9

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.15, N = 3230.3228.1MIN: 44.2 / MAX: 304.9MIN: 41.4 / MAX: 311.1

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.40, N = 3228.6228.2MIN: 46.1 / MAX: 296MIN: 38 / MAX: 302.1

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.22, N = 3229.5228.7MIN: 49.3 / MAX: 310.2MIN: 42.9 / MAX: 310.5

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.30, N = 3229.8228.7MIN: 46.2 / MAX: 303.2MIN: 36.5 / MAX: 306.7

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 2.17, N = 31366.031357.531. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RTX 3090cRTX 309060120180240300SE +/- 1.62, N = 3264.51271.51

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 0.87, N = 31364.561359.761. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30905001000150020002500SE +/- 1.47, N = 32199.442213.401. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30908001600240032004000SE +/- 0.83, N = 33547.243561.961. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.37, N = 3228.9227.9MIN: 42.5 / MAX: 303.3MIN: 41.6 / MAX: 308.3

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 2560 x 1440RTX 3090cRTX 309060120180240300SE +/- 1.11, N = 3268.81272.16

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080RTX 3090cRTX 309090180270360450SE +/- 3.08, N = 3363.3434.5

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 2560 x 1440RTX 3090cRTX 309090180270360450SE +/- 1.24, N = 3433.0373.2

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309090180270360450SE +/- 4.58, N = 3370.6401.7MIN: 9 / MAX: 1010.1MIN: 11.7 / MAX: 1013.2

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309080160240320400SE +/- 4.73, N = 3351.1355.7MIN: 8.6 / MAX: 819MIN: 8.4 / MAX: 1016.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 1.80, N = 3212.0222.3MIN: 7.5 / MAX: 563.7MIN: 6.3 / MAX: 545.9

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 0.83, N = 3159.4161.5MIN: 6.5 / MAX: 541.4MIN: 6.9 / MAX: 583.1

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 1.94, N = 4157.7175.3MIN: 5.2 / MAX: 514.9MIN: 6.2 / MAX: 535.6

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 3090306090120150SE +/- 0.58, N = 3113.1116.7MIN: 6.1 / MAX: 444MIN: 7.4 / MAX: 528.8

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309060120180240300SE +/- 3.47, N = 3274.0292.4MIN: 6.8 / MAX: 636.1MIN: 6.7 / MAX: 699.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 0.64, N = 3216.1230.3MIN: 8.1 / MAX: 601.7MIN: 7.8 / MAX: 644.7

Total War: WARHAMMER III

Total War: WARHAMMER III on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.73, N = 4150.4MIN: 2.4 / MAX: 644.7

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.15, N = 3112.1MIN: 12.5 / MAX: 478.2

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.11, N = 7123.9MIN: 8.9 / MAX: 776.4

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.72, N = 398.6MIN: 7.7 / MAX: 558.3

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 1.76, N = 3203.0MIN: 11.3 / MAX: 671.6

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.08, N = 3148.2MIN: 11.5 / MAX: 821.7

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.38, N = 3284.55286.60

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3281.61287.84

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.79, N = 3247.47248.16

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.26, N = 3248.16247.85

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Very High - Renderer: VulkanRTX 3090cRTX 3090306090120150SE +/- 0.26, N = 3119.13120.07

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.78, N = 15189.21184.67

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.50, N = 15203.55207.76

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.22, N = 4118.25119.51

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 1.11, N = 9137.20140.23

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.93, N = 4157.04155.17

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.35, N = 5247.16244.57

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 6.27, N = 121049.81121.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309060120180240300SE +/- 4.06, N = 15277.61285.62

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 1.20, N = 3969.7983.6

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 0.32, N = 3983.5983.4

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100SE +/- 0.38, N = 499.51100.95

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.90, N = 5173.16179.40

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.83, N = 15223.05213.21

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 5204.08203.96

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.20, N = 4137.41140.71

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.31, N = 4165.40166.59

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.46, N = 4111.78108.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 2.12, N = 15226.00230.01

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.97, N = 4158.58157.57

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.37, N = 4136.40138.80

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.51, N = 15176.36179.52

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30908K16K24K32K40KSE +/- 36.22, N = 33803538530

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309030K60K90K120K150KSE +/- 18.28, N = 3158017159929

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30902K4K6K8K10KSE +/- 3.18, N = 390739166

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 4115.63116.78

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30904K8K12K16K20KSE +/- 48.74, N = 31794518161

VKMark

VKMark is a collection of open-source Vulkan tests / rendering benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: ImmediateRTX 3090cRTX 309012002400360048006000SE +/- 3.48, N = 3561756181. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 309030060090012001500SE +/- 8.89, N = 141365.01345.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.91, N = 15113.06116.83

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 17.18, N = 151712.71729.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 1.01, N = 390.6989.47

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901632486480SE +/- 0.05, N = 372.3271.59

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 15.22, N = 151637.31604.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30907001400210028003500SE +/- 7.42, N = 330393060

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.32, N = 4176.11175.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.31, N = 4119.60118.28

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309011002200330044005500SE +/- 8.88, N = 350325086

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309050100150200250SE +/- 1.13, N = 4231.39226.87

VKMark

VKMark is a collection of open-source Vulkan tests / rendering benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 2560 x 1440 - Present Mode: ImmediateRTX 3090cRTX 309010002000300040005000SE +/- 4.18, N = 3484148401. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309070K140K210K280K350KSE +/- 226.85, N = 3338560344122

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.94, N = 4157.63163.86

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.11, N = 4148.05149.18

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.35, N = 395.2396.32

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 6122.05123.12

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.15, N = 376.9677.05

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 10167.24161.76

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.42, N = 4104.78106.62

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.15, N = 3107.5107.7

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 2560 x 1440RTX 3090cRTX 30901428425670SE +/- 0.07, N = 361.060.8

184 Results Shown

GLmark2:
  1920 x 1080
  2560 x 1440
Tesseract:
  1920 x 1080
  2560 x 1440
Xonotic:
  2560 x 1440 - Low
  2560 x 1440 - High
  2560 x 1440 - Ultra
  2560 x 1440 - Ultimate
Unigine Heaven:
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
Unigine Valley:
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
Unigine Superposition:
  1920 x 1080 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
Batman: Arkham Knight:
  1920 x 1080 - Low
  2560 x 1440 - Low
  1920 x 1080 - High
  2560 x 1440 - High
Civilization VI:
  Lowest - 1920 x 1080
  Lowest - 2560 x 1440
  Highest - 1920 x 1080
  Highest - 2560 x 1440
Counter-Strike: Global Offensive:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
  3840 x 2160 - OpenGL
  3840 x 2160 - Vulkan
Dawn of War III:
  1920 x 1080 - Low - Vulkan
  2560 x 1440 - Low - Vulkan
  1920 x 1080 - Ultra - Vulkan
  2560 x 1440 - Ultra - Vulkan
  1920 x 1080 - Medium - Vulkan
  2560 x 1440 - Medium - Vulkan
  1920 x 1080 - Maximum - Vulkan
  2560 x 1440 - Maximum - Vulkan
Deus Ex: Mankind Divided:
  1920 x 1080 - Low Quality
  1920 x 1080 - High Quality
  1920 x 1080 - Ultra Quality
  2560 x 1440 - High Quality
DiRT Rally 2.0:
  2560 x 1080 - Low
  2880 x 1620 - Low
  2560 x 1080 - High
  2880 x 1620 - High
  2560 x 1080 - Ultra
  2880 x 1620 - Ultra
F1 2021:
  1920 x 1080 - Low
  2560 x 1440 - Low
  1920 x 1080 - High
  2560 x 1440 - High
  1920 x 1080 - Medium
  2560 x 1440 - Medium
  1920 x 1080 - Ultra High
  2560 x 1440 - Ultra High
HITMAN 2:
  1920 x 1080 - Low
  2560 x 1440 - Low
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
  1920 x 1080 - Medium
HITMAN 3:
  1920 x 1080 - Low
  2560 x 1440 - Low
  1920 x 1080 - Medium
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
Left 4 Dead 2:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
Metro: Last Light Redux:
  1920 x 1080
  2560 x 1440
Portal 2:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
Shadow of the Tomb Raider:
  1920 x 1080 - High - Off
  1920 x 1080 - High - TAA
  2560 x 1440 - High - TAA
  1920 x 1080 - High - SMAA
  2560 x 1440 - High - SMAA
  1920 x 1080 - Lowest - Off
  1920 x 1080 - Lowest - TAA
  1920 x 1080 - Medium - Off
  1920 x 1080 - Medium - TAA
  2560 x 1440 - Lowest - Off
  2560 x 1440 - Lowest - TAA
  2560 x 1440 - Medium - Off
  2560 x 1440 - Medium - TAA
  1920 x 1080 - Highest - Off
  1920 x 1080 - Highest - TAA
  1920 x 1080 - Lowest - SMAA
  1920 x 1080 - Medium - SMAA
  2560 x 1440 - Highest - Off
  2560 x 1440 - Highest - TAA
  2560 x 1440 - Lowest - SMAA
  2560 x 1440 - Medium - SMAA
  1920 x 1080 - Highest - SMAA
  2560 x 1440 - Highest - SMAA
Strange Brigade:
  1920 x 1080 - Low
  2560 x 1440 - Low
  1920 x 1080 - High
  2560 x 1440 - High
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
  1920 x 1080 - Medium
DDraceNetwork
Team Fortress 2
DDraceNetwork:
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap
  2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2
  1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2
Strange Brigade
Team Fortress 2
The Talos Principle:
  Vulkan - 1920 x 1080
  Vulkan - 2560 x 1440
Total War: Three Kingdoms:
  1920 x 1080 - Low - Battle Benchmark
  2560 x 1440 - Low - Battle Benchmark
  1920 x 1080 - High - Battle Benchmark
  2560 x 1440 - High - Battle Benchmark
  1920 x 1080 - Ultra - Battle Benchmark
  2560 x 1440 - Ultra - Battle Benchmark
  1920 x 1080 - Medium - Battle Benchmark
  2560 x 1440 - Medium - Battle Benchmark
Total War: WARHAMMER III:
  1920 x 1080 - High - Battle Benchmark
  2560 x 1440 - High - Battle Benchmark
  1920 x 1080 - Ultra - Battle Benchmark
  2560 x 1440 - Ultra - Battle Benchmark
  1920 x 1080 - Medium - Battle Benchmark
  2560 x 1440 - Medium - Battle Benchmark
X-Plane:
  1920 x 1080 - Low - Vulkan
  2560 x 1440 - Low - Vulkan
  1920 x 1080 - Medium - Vulkan
  2560 x 1440 - Medium - Vulkan
  2560 x 1440 - Very High - Vulkan
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_query
  2560 x 1440 - Low - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Low - Off - VK_KHR_ray_query
yquake2
Quake II RTX
Warsow:
  1920 x 1080
  2560 x 1440
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_query
  2560 x 1440 - Low - Off - VK_KHR_ray_query
  2560 x 1440 - Off - Off - VK_KHR_ray_query
  1920 x 1080 - High - Off - VK_KHR_ray_query
  2560 x 1440 - High - Off - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Medium - Off - VK_KHR_ray_query
  2560 x 1440 - Medium - Off - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
GpuTest:
  TessMark - 2560 x 1440 - Fullscreen
  Plot3D - 2560 x 1440 - Fullscreen
  Furmark - 2560 x 1440 - Fullscreen
Quake II RTX
GpuTest
VKMark
yquake2
Quake II RTX
yquake2
Quake II RTX:
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
yquake2
GpuTest
Quake II RTX:
  1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipeline
GpuTest
Quake II RTX
VKMark
GpuTest
Quake II RTX:
  2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline
GeeXLab Vulkan Ray-Tracing Demo:
  1920 x 1080
  2560 x 1440