Tests for a future article.
RTX 3090c Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.18.0-051800-generic (x86_64), Desktop: GNOME Shell 42.2, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.49.06, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.7.99, Vulkan: 1.3.217, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
RTX 3090 Changed Chipset to Intel Alder Lake-S PCH .
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -vPython Notes: Python 3.10.4
HITMAN 3 This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.63, N = 2 290.21 289.84 MIN: 289.21 / MAX: 290.47
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.05, N = 2 215.04 212.70 MIN: 212.65 / MAX: 212.75
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.61, N = 2 287.84 286.75 MIN: 286.14 / MAX: 287.35
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.30, N = 3 273.75 273.41 MIN: 272.85 / MAX: 273.87
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 3 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.10, N = 3 205.18 202.91 MIN: 202.71 / MAX: 203.03
HITMAN 2 This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.45, N = 3 157.18 157.27 MIN: 156.74 / MAX: 158.17
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.12, N = 3 157.80 157.37 MIN: 157.17 / MAX: 157.58
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.27, N = 3 146.17 146.74 MIN: 146.32 / MAX: 147.25
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.14, N = 3 146.22 147.13 MIN: 146.86 / MAX: 147.3
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.33, N = 3 155.94 155.49 MIN: 154.87 / MAX: 155.99
F1 2021 This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Low RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 0.88, N = 3 396 398 MIN: 218 / MAX: 462 MIN: 154 / MAX: 469
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Low RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.58, N = 3 325 325 MIN: 194 / MAX: 378 MIN: 159 / MAX: 383
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: High RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.67, N = 3 317 318 MIN: 137 / MAX: 368 MIN: 145 / MAX: 375
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: High RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.00, N = 3 251 252 MIN: 187 / MAX: 287 MIN: 184 / MAX: 289
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Medium RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 0.58, N = 3 384 382 MIN: 213 / MAX: 450 MIN: 155 / MAX: 450
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Medium RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.58, N = 3 303 301 MIN: 178 / MAX: 352 MIN: 152 / MAX: 351
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 1920 x 1080 - Graphics Preset: Ultra High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.88, N = 3 220 220 MIN: 166 / MAX: 255 MIN: 126 / MAX: 260
OpenBenchmarking.org Frames Per Second, More Is Better F1 2021 Resolution: 2560 x 1440 - Graphics Preset: Ultra High RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.33, N = 3 174 174 MIN: 121 / MAX: 202 MIN: 106 / MAX: 203
Shadow of the Tomb Raider Shadow of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.10, N = 3 253.6 MAX: 402.8
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.12, N = 3 254.6 MAX: 400.4
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.18, N = 3 197.7 MAX: 339
Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.37, N = 3 253.8 MAX: 405
Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 197.7 MAX: 335.8
Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 70 140 210 280 350 SE +/- 0.50, N = 3 304.2 MAX: 435.1
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 70 140 210 280 350 SE +/- 0.47, N = 3 303.9 MAX: 433.9
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 1.85, N = 3 257.6 MAX: 400.3
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.50, N = 3 258.2 MAX: 400.8
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off RTX 3090 60 120 180 240 300 SE +/- 0.28, N = 3 287.5 MAX: 410.1
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA RTX 3090 60 120 180 240 300 SE +/- 0.58, N = 3 287.8 MAX: 411.7
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.21, N = 3 204.7 MAX: 331.5
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 3 204.7 MAX: 344.4
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 50 100 150 200 250 243 MAX: 402.1
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 240.3 MAX: 395.4
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 70 140 210 280 350 SE +/- 0.52, N = 3 301.0 MAX: 426.7
Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.42, N = 3 255.4 MAX: 393.5
Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off RTX 3090 40 80 120 160 200 SE +/- 0.09, N = 3 183.2 MAX: 301.4
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 183.3 MAX: 318.6
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA RTX 3090 60 120 180 240 300 SE +/- 0.52, N = 3 286.3 MAX: 409.2
Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.17, N = 3 204.5 MAX: 347.9
Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 50 100 150 200 250 SE +/- 0.47, N = 3 238.9 MAX: 385.5
Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 183.4 MAX: 306.7
Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA
RTX 3090c: Test failed to run.
Strange Brigade This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.80, N = 3 242.5 241.0 MIN: 69.9 / MAX: 329.8 MIN: 42.7 / MAX: 322.4
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Low RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.35, N = 3 244.0 241.8 MIN: 48.9 / MAX: 323.5 MIN: 39.2 / MAX: 321
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.41, N = 3 229.6 228.9 MIN: 15.6 / MAX: 306.6 MIN: 42.5 / MAX: 305.9
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.15, N = 3 230.3 228.1 MIN: 44.2 / MAX: 304.9 MIN: 41.4 / MAX: 311.1
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.40, N = 3 228.6 228.2 MIN: 46.1 / MAX: 296 MIN: 38 / MAX: 302.1
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Ultra RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.22, N = 3 229.5 228.7 MIN: 49.3 / MAX: 310.2 MIN: 42.9 / MAX: 310.5
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 1920 x 1080 - Graphics Setting: Medium RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.30, N = 3 229.8 228.7 MIN: 46.2 / MAX: 303.2 MIN: 36.5 / MAX: 306.7
OpenBenchmarking.org Frames Per Second, More Is Better Strange Brigade Resolution: 2560 x 1440 - Graphics Setting: Medium RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.37, N = 3 228.9 227.9 MIN: 42.5 / MAX: 303.3 MIN: 41.6 / MAX: 308.3
Total War: Three Kingdoms Total War: Three Kingdoms on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 4.58, N = 3 370.6 401.7 MIN: 9 / MAX: 1010.1 MIN: 11.7 / MAX: 1013.2
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle Benchmark RTX 3090c RTX 3090 80 160 240 320 400 SE +/- 4.73, N = 3 351.1 355.7 MIN: 8.6 / MAX: 819 MIN: 8.4 / MAX: 1016.3
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.80, N = 3 212.0 222.3 MIN: 7.5 / MAX: 563.7 MIN: 6.3 / MAX: 545.9
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.83, N = 3 159.4 161.5 MIN: 6.5 / MAX: 541.4 MIN: 6.9 / MAX: 583.1
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.94, N = 4 157.7 175.3 MIN: 5.2 / MAX: 514.9 MIN: 6.2 / MAX: 535.6
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.58, N = 3 113.1 116.7 MIN: 6.1 / MAX: 444 MIN: 7.4 / MAX: 528.8
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 3.47, N = 3 274.0 292.4 MIN: 6.8 / MAX: 636.1 MIN: 6.7 / MAX: 699.3
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.64, N = 3 216.1 230.3 MIN: 8.1 / MAX: 601.7 MIN: 7.8 / MAX: 644.7
Total War: WARHAMMER III Total War: WARHAMMER III on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.73, N = 4 150.4 MIN: 2.4 / MAX: 644.7
Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.15, N = 3 112.1 MIN: 12.5 / MAX: 478.2
Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 7 123.9 MIN: 8.9 / MAX: 776.4
Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark RTX 3090 20 40 60 80 100 SE +/- 0.72, N = 3 98.6 MIN: 7.7 / MAX: 558.3
Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 40 80 120 160 200 SE +/- 1.76, N = 3 203.0 MIN: 11.3 / MAX: 671.6
Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: WARHAMMER III Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark RTX 3090 30 60 90 120 150 SE +/- 1.08, N = 3 148.2 MIN: 11.5 / MAX: 821.7
Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark
RTX 3090c: Test failed to run.
Dawn of War III Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.09, N = 3 179.20 177.50 MIN: 134 / MAX: 384.62 MIN: 128.74 / MAX: 395.6
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Low - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 178.69 175.77 MIN: 131.61 / MAX: 402.2 MIN: 132.87 / MAX: 390.61
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.38, N = 3 164.15 161.58 MIN: 123.51 / MAX: 333 MIN: 119.76 / MAX: 334.33
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.35, N = 3 157.98 160.46 MIN: 121 / MAX: 332.34 MIN: 119.64 / MAX: 329.01
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 3 164.48 164.34 MIN: 120 / MAX: 383.85 MIN: 119.88 / MAX: 385.23
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.46, N = 3 164.50 162.60 MIN: 121.15 / MAX: 349.65 MIN: 119.76 / MAX: 366.63
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.80, N = 3 164.57 161.64 MIN: 122.27 / MAX: 325.67 MIN: 117.65 / MAX: 337
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: Vulkan RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.14, N = 3 161.39 158.59 MIN: 122.27 / MAX: 311.69 MIN: 119 / MAX: 308.38
Left 4 Dead 2 This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090c RTX 3090 7 14 21 28 35 SE +/- 0.00, N = 3 29.97 29.99
Portal 2 OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3090c RTX 3090 120 240 360 480 600 SE +/- 0.53, N = 3 530.20 535.35
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3090c RTX 3090 11 22 33 44 55 SE +/- 0.01, N = 3 49.24 49.94
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 0.72, N = 3 455.27 451.80
OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090c RTX 3090 13 26 39 52 65 SE +/- 0.01, N = 3 59.87 59.87
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Low RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 3.32, N = 3 463.30 456.81 MIN: 380.94 / MAX: 652.34 MIN: 222.83 / MAX: 648.75
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Low RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 6.00, N = 12 457.91 466.55 MIN: 378.47 / MAX: 587.95 MIN: 365.51 / MAX: 596.03
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: High RTX 3090 80 160 240 320 400 SE +/- 4.43, N = 12 349.39 MIN: 207.57 / MAX: 444.77
Resolution: 2560 x 1080 - Graphics Preset: High
RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: High RTX 3090 60 120 180 240 300 SE +/- 0.22, N = 3 288.47 MIN: 244.39 / MAX: 351.23
Resolution: 2880 x 1620 - Graphics Preset: High
RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra RTX 3090 50 100 150 200 250 SE +/- 0.69, N = 3 222.18 MIN: 165.09 / MAX: 280.97
Resolution: 2560 x 1080 - Graphics Preset: Ultra
RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.29, N = 3 172.51 171.70 MIN: 136.66 / MAX: 210.97 MIN: 134.62 / MAX: 210.07
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.17, N = 3 240.23 240.01
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.36, N = 3 331.4 328.5 MAX: 458.4 MAX: 457.4
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL RTX 3090c RTX 3090 70 140 210 280 350 SE +/- 0.00, N = 3 312.0 311.9 MAX: 437.7 MAX: 428.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.12, N = 3 177.2 177.0 MAX: 218 MAX: 217.7
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.06, N = 3 119.4 118.6 MAX: 140.3 MAX: 139.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.03, N = 3 84.1 83.9 MAX: 102.4 MAX: 102.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.19, N = 3 230.6 229.8 MAX: 285.3 MAX: 289.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.19, N = 3 161.0 160.7 MAX: 194.1 MAX: 195
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.23, N = 3 232.17 229.68
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.16, N = 3 206.17 205.31
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3090 90 180 270 360 450 SE +/- 0.48, N = 3 437.39
Resolution: 2560 x 1440 - Renderer: OpenGL
RTX 3090c: The test run did not produce a result.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 0.49, N = 3 422.16
Resolution: 2560 x 1440 - Renderer: Vulkan
RTX 3090c: The test run did not produce a result.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3090 90 180 270 360 450 SE +/- 1.42, N = 3 425.48
Resolution: 3840 x 2160 - Renderer: Vulkan
RTX 3090c: The test run did not produce a result. E: Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Batman: Arkham Knight This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.89, N = 3 283.34 285.74 MIN: 166.92 / MAX: 416.61 MIN: 162.89 / MAX: 416.6
OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: Low RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.43, N = 3 270.33 272.86 MIN: 165.03 / MAX: 368.75 MIN: 158.06 / MAX: 401.52
OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 1920 x 1080 - Quality: High RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.54, N = 3 265.10 267.40 MIN: 146.83 / MAX: 404.17 MIN: 146.71 / MAX: 417.99
OpenBenchmarking.org Frames Per Second, More Is Better Batman: Arkham Knight Resolution: 2560 x 1440 - Quality: High RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.51, N = 3 247.23 248.96 MIN: 146.39 / MAX: 354.67 MIN: 143.07 / MAX: 386.07
Civilization VI This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Civilization VI Quality: Lowest - Resolution: 1920 x 1080 RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.69, N = 3 79.68 80.06
DDraceNetwork This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090c RTX 3090 800 1600 2400 3200 4000 SE +/- 0.83, N = 3 3547.24 3561.96 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 RTX 3090c RTX 3090 500 1000 1500 2000 2500 SE +/- 1.47, N = 3 2199.44 2213.40 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 0.87, N = 3 1364.56 1359.76 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.org Frames Per Second, More Is Better DDraceNetwork 15.8.1 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 2.17, N = 3 1366.03 1357.53 1. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.44, N = 3 135.4 136.2 MIN: 96.2 / MAX: 210.8 MIN: 95.2 / MAX: 212.9
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.78, N = 15 189.21 184.67
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.50, N = 15 203.55 207.76
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.22, N = 4 118.25 119.51
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.11, N = 9 137.20 140.23
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.93, N = 4 157.04 155.17
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.35, N = 5 247.16 244.57
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 4.06, N = 15 277.61 285.62
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.38, N = 4 99.51 100.95
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.90, N = 5 173.16 179.40
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.83, N = 15 223.05 213.21
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 5 204.08 203.96
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.20, N = 4 137.41 140.71
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.31, N = 4 165.40 166.59
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.46, N = 4 111.78 108.78
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 2.12, N = 15 226.00 230.01
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_query RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.97, N = 4 158.58 157.57
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.37, N = 4 136.40 138.80
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.51, N = 15 176.36 179.52
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 1.01, N = 3 90.69 89.47
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.91, N = 15 113.06 116.83
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.17, N = 4 115.63 116.78
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.32, N = 4 176.11 175.78
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 1.13, N = 4 231.39 226.87
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 16 32 48 64 80 SE +/- 0.05, N = 3 72.32 71.59
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.31, N = 4 119.60 118.28
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 0.94, N = 4 157.63 163.86
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.11, N = 4 148.05 149.18
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.35, N = 3 95.23 96.32
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 1.17, N = 6 122.05 123.12
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.15, N = 3 76.96 77.05
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 40 80 120 160 200 SE +/- 1.23, N = 10 167.24 161.76
OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline RTX 3090c RTX 3090 20 40 60 80 100 SE +/- 0.42, N = 4 104.78 106.62
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: High RTX 3090c RTX 3090 130 260 390 520 650 SE +/- 1.61, N = 3 624.48 623.98 MIN: 219 / MAX: 1026 MIN: 120 / MAX: 1103
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultra RTX 3090c RTX 3090 130 260 390 520 650 SE +/- 2.63, N = 3 574.85 582.22 MIN: 120 / MAX: 944 MIN: 114 / MAX: 961
OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 2560 x 1440 - Effects Quality: Ultimate RTX 3090c RTX 3090 100 200 300 400 500 SE +/- 1.28, N = 3 451.14 464.65 MIN: 96 / MAX: 907 MIN: 104 / MAX: 914
yquake2 This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090c RTX 3090 400 800 1200 1600 2000 SE +/- 15.22, N = 15 1637.3 1604.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090c RTX 3090 200 400 600 800 1000 SE +/- 6.27, N = 12 1049.8 1121.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090c RTX 3090 400 800 1200 1600 2000 SE +/- 17.18, N = 15 1712.7 1729.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090c RTX 3090 300 600 900 1200 1500 SE +/- 8.89, N = 14 1365.0 1345.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Plot3D - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 30K 60K 90K 120K 150K SE +/- 18.28, N = 3 158017 159929
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Furmark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 2K 4K 6K 8K 10K SE +/- 3.18, N = 3 9073 9166
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: TessMark - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 8K 16K 24K 32K 40K SE +/- 36.22, N = 3 38035 38530
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 70K 140K 210K 280K 350K SE +/- 226.85, N = 3 338560 344122
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 700 1400 2100 2800 3500 SE +/- 7.42, N = 3 3039 3060
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: Fullscreen RTX 3090c RTX 3090 1100 2200 3300 4400 5500 SE +/- 8.88, N = 3 5032 5086
OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate RTX 3090c RTX 3090 1000 2000 3000 4000 5000 SE +/- 4.18, N = 3 4841 4840 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
The Talos Principle This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better The Talos Principle Renderer: Vulkan - Resolution: 1920 x 1080 RTX 3090c RTX 3090 90 180 270 360 450 SE +/- 3.08, N = 3 363.3 434.5
Team Fortress 2 This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Team Fortress 2 Resolution: 1920 x 1080 RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 1.62, N = 3 264.51 271.51
X-Plane This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Low - Renderer: Vulkan RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.38, N = 3 284.55 286.60
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Low - Renderer: Vulkan RTX 3090c RTX 3090 60 120 180 240 300 SE +/- 0.54, N = 3 281.61 287.84
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 1920 x 1080 - Quality: Medium - Renderer: Vulkan RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.79, N = 3 247.47 248.16
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Medium - Renderer: Vulkan RTX 3090c RTX 3090 50 100 150 200 250 SE +/- 0.26, N = 3 248.16 247.85
OpenBenchmarking.org Frames Per Second, More Is Better X-Plane 11 Resolution: 2560 x 1440 - Quality: Very High - Renderer: Vulkan RTX 3090c RTX 3090 30 60 90 120 150 SE +/- 0.26, N = 3 119.13 120.07
RTX 3090c Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.18.0-051800-generic (x86_64), Desktop: GNOME Shell 42.2, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.49.06, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.7.99, Vulkan: 1.3.217, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 9 July 2022 07:33 by user pts.
RTX 3090 Processor: Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS), Chipset: Intel Alder Lake-S PCH, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Alder Lake-S HD Audio, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.04, Kernel: 5.18.0-051800-generic (x86_64), Desktop: GNOME Shell 42.2, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.49.06, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.7.99, Vulkan: 1.3.217, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseCompiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Python Notes: Python 3.10.4Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 9 July 2022 15:11 by user pts.