Ubuntu 22.04 Mesa 24.1

AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG STRIX X670E-E GAMING WIFI (1905 BIOS) and XFX AMD Radeon RX 7900 XTX 24GB on Ubuntu 24.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2405145-PTS-UBUNTU2276
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
Mesa 24.0 - Stock
April 29
  3 Hours, 8 Minutes
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Ubuntu 22.04 Mesa 24.1OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 7950X 16-Core @ 5.88GHz (16 Cores / 32 Threads)ASUS ROG STRIX X670E-E GAMING WIFI (1905 BIOS)AMD Device 14d82 x 16GB DDR5-6000MT/s G Skill F5-6000J3038F16GWestern Digital WD_BLACK SN850X 2000GB + 4001GB Western Digital WD_BLACK SN850X 4000GBXFX AMD Radeon RX 7900 XTX 24GB (2200/3000MHz)AMD Navi 31 HDMI/DPDELL U2723QEIntel I225-V + Intel Wi-Fi 6EUbuntu 24.046.8.0-31-generic (x86_64)GNOME Shell 46.0X Server + Wayland4.6 Mesa 24.0.5-1ubuntu1 (LLVM 17.0.6 DRM 3.57)GCC 13.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLCompilerFile-SystemScreen ResolutionUbuntu 22.04 Mesa 24.1 BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: amd-pstate-epp performance (EPP: performance) - CPU Microcode: 0xa601206- BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 102-RAPHAEL-008- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + reg_file_data_sampling: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of Safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS; IBPB: conditional; STIBP: always-on; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Ubuntu 22.04 Mesa 24.1dirt-rally2: 3840 x 1600 - Lowdirt-rally2: 3840 x 1600 - Highdirt-rally2: 3840 x 1600 - Ultragravitymark: 3840 x 2160 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLmetroll-redux: 3840 x 2160gravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Vulkan Ray-Tracinghitman3: 3840 x 2160 - Lowhitman3: 3840 x 2160 - Mediumhitman3: 3840 x 2160 - Ultrafurmark: 3840 x 2160 - Furmark Knot Vulkan - Offfurmark: 3840 x 2160 - FurMark Vulkan - Offfurmark: 1920 x 1080 - Furmark Knot Vulkan - Offfurmark: 3840 x 2160 - FurMark Knot OpenGL - Offfurmark: 3840 x 2160 - FurMark OpenGL - Offfurmark: 1920 x 1080 - FurMark Vulkan - Offfurmark: 1920 x 1080 - FurMark Knot OpenGL - Offfurmark: 1920 x 1080 - FurMark OpenGL - Off3dmark: 1920 x 10803dmark: 3840 x 2160xonotic: 3840 x 2160 - Ultimateunvanquished: 3840 x 2160 - Ultraquake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Medium - Off - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Off - Off - VK_KHR_ray_queryMesa 24.0 - Stock513.995666355.140665212.736364217.8272.0120.9332.5367.1286.56235.3134.1217.34213.53205.5857.194747114.184962170.91117844.115509129.144346324.385549152.734370396.546326742.99323.02698.0075017533.954.73013258.00050660.78421762.89872696.789774105.512518OpenBenchmarking.org

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: LowMesa 24.0 - Stock110220330440550SE +/- 0.82, N = 3514.00MIN: 424.54 / MAX: 721.18

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: HighMesa 24.0 - Stock80160240320400SE +/- 3.09, N = 3355.14MIN: 311.81 / MAX: 436.05

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 3840 x 1600 - Graphics Preset: UltraMesa 24.0 - Stock50100150200250SE +/- 0.04, N = 3212.74MIN: 177.97 / MAX: 259.18

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 3840 x 2160 - Renderer: OpenGLMesa 24.0 - Stock50100150200250SE +/- 2.37, N = 4217.8

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLMesa 24.0 - Stock60120180240300SE +/- 0.30, N = 3272.0MAX: 365.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLMesa 24.0 - Stock306090120150SE +/- 0.09, N = 3120.9MAX: 152.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLMesa 24.0 - Stock70140210280350SE +/- 1.95, N = 3332.5MAX: 449.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLMesa 24.0 - Stock80160240320400SE +/- 1.51, N = 3367.1MAX: 515.6

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 3840 x 2160Mesa 24.0 - Stock60120180240300SE +/- 0.87, N = 3286.56

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 3840 x 2160 - Renderer: VulkanMesa 24.0 - Stock50100150200250SE +/- 2.87, N = 3235.3

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingMesa 24.0 - Stock306090120150SE +/- 1.02, N = 3134.1

HITMAN 3

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: Low - Total Frame TimeMesa 24.0 - Stock3691215Min: 2.3 / Avg: 4.6 / Max: 11.59

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: LowMesa 24.0 - Stock50100150200250SE +/- 0.09, N = 3217.34MIN: 217.18 / MAX: 217.5

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: Medium - Total Frame TimeMesa 24.0 - Stock48121620Min: 2.29 / Avg: 4.68 / Max: 12.32

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: MediumMesa 24.0 - Stock50100150200250SE +/- 0.07, N = 3213.53MIN: 213.4 / MAX: 213.62

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame TimeMesa 24.0 - Stock48121620Min: 2.33 / Avg: 4.87 / Max: 12.09

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3840 x 2160 - Quality Level: UltraMesa 24.0 - Stock50100150200250SE +/- 0.10, N = 3205.58MIN: 205.46 / MAX: 205.78

FurMark

FurMark 2 is a cross-platform GPU stress test that can exercise both OpenGL and Vulkan drivers/GPUs. FurMark 2 is the successor to the original FurMark benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: Furmark Knot Vulkan - MSAA: OffMesa 24.0 - Stock1326395265SE +/- 0.62, N = 357.19MIN: 56 / MAX: 64

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Vulkan - MSAA: OffMesa 24.0 - Stock306090120150SE +/- 0.84, N = 3114.18MIN: 111 / MAX: 121

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: Furmark Knot Vulkan - MSAA: OffMesa 24.0 - Stock4080120160200SE +/- 0.07, N = 3170.91MIN: 167 / MAX: 176

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark Knot OpenGL - MSAA: OffMesa 24.0 - Stock1020304050SE +/- 0.42, N = 344.12MIN: 44 / MAX: 47

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 3840 x 2160 - Demo: FurMark OpenGL - MSAA: OffMesa 24.0 - Stock306090120150SE +/- 1.27, N = 3129.14MIN: 124 / MAX: 134

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Vulkan - MSAA: OffMesa 24.0 - Stock70140210280350SE +/- 0.22, N = 3324.39MIN: 317 / MAX: 332

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark Knot OpenGL - MSAA: OffMesa 24.0 - Stock306090120150SE +/- 0.61, N = 3152.73MIN: 148.45 / MAX: 156

OpenBenchmarking.orgFPS, More Is BetterFurMark 2.1Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: OffMesa 24.0 - Stock90180270360450SE +/- 0.39, N = 3396.55MIN: 386 / MAX: 407

3DMark Wild Life Extreme

This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 1920 x 1080Mesa 24.0 - Stock160320480640800SE +/- 2.20, N = 3742.99

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 3840 x 2160Mesa 24.0 - Stock70140210280350SE +/- 0.37, N = 3323.02

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 3840 x 2160 - Effects Quality: UltimateMesa 24.0 - Stock150300450600750SE +/- 5.51, N = 3698.01MIN: 153 / MAX: 1444

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3840 x 2160 - Effects Quality: UltraMesa 24.0 - Stock120240360480600SE +/- 6.58, N = 3533.9

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineMesa 24.0 - Stock1224364860SE +/- 0.07, N = 354.73

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineMesa 24.0 - Stock1326395265SE +/- 0.14, N = 358.00

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryMesa 24.0 - Stock1428425670SE +/- 0.05, N = 360.78

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryMesa 24.0 - Stock1428425670SE +/- 0.01, N = 362.90

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineMesa 24.0 - Stock20406080100SE +/- 0.19, N = 396.79

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryMesa 24.0 - Stock20406080100SE +/- 0.02, N = 3105.51