Intel Core Ultra 7 256V testing with a ASUS UX5406SA (UX5406SA.300 BIOS) and Intel Arc 140V GPU 2GB on Microsoft Windows 11 Home Build 26100 via the Phoronix Test Suite.
Processor: Intel Core Ultra 7 256V @ 2.20GHz (8 Cores), Motherboard: ASUS UX5406SA (UX5406SA.300 BIOS), Memory: 8 x 2048MB 8533MHz Samsung, Disk: 954GB WD PC SN560 SDDPNQE-1T00-1102, Graphics: Intel Arc 140V GPU 2GB, Audio: Intel Smart Sound for USB Audio + Intel Smart Sound for Bluetooth Audio + Intel Smart Sound for Digital Microphones, Network: Intel Wi-Fi 7 BE201 320MHz + Realtek USB GbE
OS: Microsoft Windows 11 Home Build 26100, Kernel: 10.0.26100.1742 (x86_64), Display Driver: 32.0.101.5730, File-System: NTFS, Screen Resolution: 2880x1800
Processor Notes: CPU Microcode: 14010000
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Enabled and running + HVCI: Running + MBEC: Available
FurMark 2 is a cross-platform GPU stress test that can exercise both OpenGL and Vulkan drivers/GPUs. FurMark 2 is the successor to the original FurMark benchmark. Learn more via the OpenBenchmarking.org test page.
This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
Renderer: Vulkan - Resolution: 2880 x 1800 - Graphics Preset: Medium
Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_vk.exe: Permission denied
./basemark: line 7: C:\PHP\php.exe: command not found
Renderer: OpenGL - Resolution: 2880 x 1800 - Graphics Preset: Medium
Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_gl.exe: Permission denied
./basemark: line 7: C:\PHP\php.exe: command not found
Renderer: Vulkan - Resolution: 2880 x 1800 - Graphics Preset: High
Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_vk.exe: Permission denied
./basemark: line 7: C:\PHP\php.exe: command not found
Renderer: OpenGL - Resolution: 2880 x 1800 - Graphics Preset: High
Windows 11: The test quit with a non-zero exit status. E: ./basemark: line 4: ./binaries/BasemarkGPU_gl.exe: Permission denied
./basemark: line 7: C:\PHP\php.exe: command not found
Resolution: 2880 x 1800 - Ray-Tracing: Off
Windows 11: The test run did not produce a result. E: ./breaking-limit: line 4: C:\PHP\php.exe: command not found
Resolution: 2880 x 1800 - Ray-Tracing: On
Windows 11: The test run did not produce a result. E: ./breaking-limit: line 4: C:\PHP\php.exe: command not found
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory
Resolution: 2880 x 1800 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory
Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory
Resolution: 2880 x 1800 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory
Resolution: 2880 x 1800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline
Windows 11: The test run did not produce a result. E: /usr/bin/bash: ./q2rtx.sh: No such file or directory
Resolution: 2880 x 1800 - Mode: Fullscreen - Renderer: Vulkan - Zoom: Default - Demo: Multeasymap
Windows 11: The test run did not produce a result.
Resolution: 2880 x 1800 - Mode: Fullscreen - Renderer: Vulkan - Zoom: Default - Demo: RaiNyMore2
Windows 11: The test run did not produce a result.
Processor: Intel Core Ultra 7 256V @ 2.20GHz (8 Cores), Motherboard: ASUS UX5406SA (UX5406SA.300 BIOS), Memory: 8 x 2048MB 8533MHz Samsung, Disk: 954GB WD PC SN560 SDDPNQE-1T00-1102, Graphics: Intel Arc 140V GPU 2GB, Audio: Intel Smart Sound for USB Audio + Intel Smart Sound for Bluetooth Audio + Intel Smart Sound for Digital Microphones, Network: Intel Wi-Fi 7 BE201 320MHz + Realtek USB GbE
OS: Microsoft Windows 11 Home Build 26100, Kernel: 10.0.26100.1742 (x86_64), Display Driver: 32.0.101.5730, File-System: NTFS, Screen Resolution: 2880x1800
Processor Notes: CPU Microcode: 14010000
Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Enabled and running + HVCI: Running + MBEC: Available
Testing initiated at 28 September 2024 17:43 by user m_lar.