Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform.

To run this test with the Phoronix Test Suite, the basic command is: phoronix-test-suite benchmark build-godot.

Project Site

godotengine.org

Source Repository

github.com

Test Created

14 January 2021

Last Updated

22 March 2023

Test Maintainer

Michael Larabel 

Test Type

Processor

Average Install Time

2 Seconds

Average Run Time

10 Minutes, 59 Seconds

Test Dependencies

C/C++ Compiler Toolchain + SCons + Python + Yasm Assembler

Accolades

30k+ Downloads

Supported Platforms


Public Result Uploads *Reported Installs **Reported Test Completions **Test Profile Page Views ***OpenBenchmarking.orgEventsTimed Godot Game Engine Compilation Popularity Statisticspts/build-godot2021.012021.032021.052021.072021.092021.112022.012022.032022.052022.072022.092022.112023.012023.032023.052023.072023.092023.112024.012024.032024.052024.072024.092024.112K4K6K8K10K
* Uploading of benchmark result data to OpenBenchmarking.org is always optional (opt-in) via the Phoronix Test Suite for users wishing to share their results publicly.
** Data based on those opting to upload their test results to OpenBenchmarking.org and users enabling the opt-in anonymous statistics reporting while running benchmarks from an Internet-connected platform.
*** Test profile page view reporting began March 2021.
Data updated weekly as of 8 November 2024.

Revision History

pts/build-godot-4.0.0   [View Source]   Wed, 22 Mar 2023 11:47:41 GMT
Update against Godot 4.0.1 upstream to resolve GCC 13 build issues.

pts/build-godot-1.0.0   [View Source]   Thu, 14 Jan 2021 15:58:48 GMT
Add build-godot test profile measuring how long it takes to compile the Godot Game Engine.

Suites Using This Test

Timed Code Compilation

Multi-Core

Creator Workloads

Game Development

Programmer / Developer System Benchmarks


Performance Metrics

Analyze Test Configuration:

Timed Godot Game Engine Compilation 4.0

Time To Compile

OpenBenchmarking.org metrics for this test profile configuration based on 1,869 public results since 22 March 2023 with the latest data as of 9 November 2024.

Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.

Component
Percentile Rank
# Compatible Public Results
Seconds (Average)
92nd
14
100 +/- 2
88th
9
104 +/- 3
88th
9
104 +/- 1
88th
19
106 +/- 4
84th
17
119 +/- 7
83rd
5
120 +/- 16
80th
4
127 +/- 6
76th
23
136 +/- 7
76th
10
138 +/- 5
Mid-Tier
75th
> 139
73rd
5
148 +/- 4
65th
16
162 +/- 3
63rd
26
167 +/- 10
62nd
3
169 +/- 15
60th
21
176 +/- 16
59th
4
182 +/- 10
57th
5
188 +/- 15
56th
8
191 +/- 3
52nd
22
217 +/- 21
Median
50th
227
49th
16
243 +/- 14
47th
4
251 +/- 7
46th
5
260 +/- 19
44th
3
272 +/- 5
43rd
25
280 +/- 19
42nd
20
286 +/- 24
38th
4
327 +/- 2
37th
4
335 +/- 12
37th
8
335 +/- 31
36th
20
340 +/- 20
35th
6
349 +/- 21
34th
12
359 +/- 27
33rd
5
375 +/- 19
33rd
14
382 +/- 47
31st
15
403 +/- 32
29th
16
421 +/- 18
29th
4
423 +/- 8
28th
15
429 +/- 9
28th
8
432 +/- 30
26th
6
453 +/- 10
Low-Tier
25th
> 455
24th
4
466 +/- 46
23rd
10
473 +/- 1
23rd
10
479 +/- 30
21st
28
492 +/- 48
21st
15
510 +/- 61
20th
7
527 +/- 22
16th
6
576 +/- 10
15th
10
618 +/- 81
15th
4
619 +/- 1
15th
11
620 +/- 53
15th
7
643 +/- 53
14th
5
646 +/- 1
12th
4
697 +/- 46
10th
3
753 +/- 8
10th
6
765 +/- 40
10th
13
781 +/- 114
9th
3
812 +/- 1
8th
5
869 +/- 104
6th
10
1041 +/- 80
6th
5
1108 +/- 67
6th
8
1123 +/- 51
4th
4
1400 +/- 175
4th
5
1433 +/- 121
2nd
4
2501 +/- 3
1st
3
3443 +/- 7
1st
3
7072 +/- 17
1st
3
13842 +/- 308
OpenBenchmarking.orgDistribution Of Public Results - Time To Compile1840 Results Range From 17 To 56812 Seconds1711532289342545615697683379699105102411137712513136491478515921170571819319329204652160122737238732500926145272812841729553306893182532961340973523336369375053864139777409134204943185443214545746593477294886550001511375227353409545455568156817400800120016002000

Based on OpenBenchmarking.org data, the selected test / test configuration (Timed Godot Game Engine Compilation 4.0 - Time To Compile) has an average run-time of 20 minutes. By default this test profile is set to run at least 3 times but may increase if the standard deviation exceeds pre-defined defaults or other calculations deem additional runs necessary for greater statistical accuracy of the result.

OpenBenchmarking.orgMinutesTime Required To Complete BenchmarkTime To CompileRun-Time4080120160200Min: 1 / Avg: 19.96 / Max: 216

Based on public OpenBenchmarking.org results, the selected test / test configuration has an average standard deviation of 0.1%.

OpenBenchmarking.orgPercent, Fewer Is BetterAverage Deviation Between RunsTime To CompileDeviation246810Min: 0 / Avg: 0.14 / Max: 2

Does It Scale Well With Increasing Cores?

Yes, based on the automated analysis of the collected public benchmark data, this test / test settings does generally scale well with increasing CPU core counts. Data based on publicly available results for this test / test settings, separated by vendor, result divided by the reference CPU clock speed, grouped by matching physical CPU core count, and normalized against the smallest core count tested from each vendor for each CPU having a sufficient number of test samples and statistically significant data.

IntelAMDOpenBenchmarking.orgRelative Core Scaling To BaseTimed Godot Game Engine Compilation CPU Core ScalingTime To Compile468101214162432485664961283691215

Tested CPU Architectures

This benchmark has been successfully tested on the below mentioned architectures. The CPU architectures listed is where successful OpenBenchmarking.org result uploads occurred, namely for helping to determine if a given test is compatible with various alternative CPU architectures.

CPU Architecture
Kernel Identifier
Verified On
Intel / AMD x86 64-bit
x86_64
(Many Processors)
RISC-V 64-bit
riscv64
rv64imafdcvsu
ARMv8 64-bit
aarch64
ARMv8 Cortex-A72 16-Core, ARMv8 Cortex-A72 4-Core, ARMv8 Cortex-A76 4-Core, ARMv8 Neoverse-N1, ARMv8 Neoverse-N1 128-Core, ARMv8 Neoverse-N1 64-Core, ARMv8 Neoverse-V1, ARMv8 Neoverse-V1 64-Core, ARMv8 Neoverse-V2, ARMv8 Neoverse-V2 72-Core, ARMv8 Neoverse-V2 96-Core, AmpereOne 192-Core, Apple, Apple M1 Pro, Apple M2, Qualcomm, Rockchip ARMv8 Cortex-A76 4-Core, rk1-mainline-emmc, rk1-mainline-nvme, rk1-rok-emmc, rk1-rok-emmc6

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Ubuntu 24.04 - 6.8.0-48-generic - GNOME Shell 46.0

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INTEL XEON GOLD 6548N - Intel VMware7 1 440BX - Intel 440BX

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Ubuntu 24.04 - 6.8.0-48-generic - GNOME Shell 46.0

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AMD EPYC 9374F 32-Core - Intel VMware7 1 440BX - Intel 440BX

Ubuntu 24.04 - 6.8.0-48-generic - GNOME Shell 46.0

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Ubuntu 23.04 - 6.2.0-23-generic - GNOME Shell 44.2

2 Systems - 608 Benchmark Results

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