Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux.

To run this test with the Phoronix Test Suite, the basic command is: phoronix-test-suite benchmark quake2rtx.

Source Repository

github.com

Test Created

21 May 2021

Last Updated

30 January 2022

Test Maintainer

Gary Dunn 

Test Type

Graphics

Average Install Time

43 Seconds

Average Run Time

1 Minute, 10 Seconds

Accolades

10k+ Downloads

Supported Platforms

Supported Architectures

x86_64
[CLOSE]
[CLOSE]

Public Result Uploads *Reported Installs **Reported Test Completions **Test Profile Page ViewsOpenBenchmarking.orgEventsQuake II RTX Popularity Statisticspts/quake2rtx2021.052021.062021.072021.082021.092021.102021.112021.122022.012022.022022.032022.042022.052022.062022.072022.082022.092022.102022.112022.122023.012023.022023.032023.042023.052023.062023.072023.082023.092023.102023.112023.122024.012024.022024.032024.042024.052024.062024.072024.082024.092024.102024.115K10K15K20K25K
* Uploading of benchmark result data to OpenBenchmarking.org is always optional (opt-in) via the Phoronix Test Suite for users wishing to share their results publicly.
** Data based on those opting to upload their test results to OpenBenchmarking.org and users enabling the opt-in anonymous statistics reporting while running benchmarks from an Internet-connected platform.
Data updated weekly as of 6 November 2024.
1920 x 108033.0%3840 x 216043.3%2560 x 144023.7%Resolution Option PopularityOpenBenchmarking.org
Medium21.8%Off25.8%Low26.1%High26.3%Global Illumination Option PopularityOpenBenchmarking.org
Off41.3%On58.7%Denoiser Option PopularityOpenBenchmarking.org
VK_NV_ray_tracing17.9%VK_KHR_ray_query45.8%VK_KHR_ray_tracing_pipeline36.3%Ray Tracing API Option PopularityOpenBenchmarking.org

Revision History

pts/quake2rtx-1.6.1   [View Source]   Sun, 30 Jan 2022 17:59:09 GMT
Enable Windows support for Quake II RTX using Windows GitHub copy.

pts/quake2rtx-1.6.0   [View Source]   Fri, 21 Jan 2022 18:28:25 GMT
Update against Quake II RTX, switch from using Steam based Q2RTX and instead just download Linux binary straight from GitHub... Simplifies things greatly and more reliable.

pts/quake2rtx-1.0.1   [View Source]   Wed, 26 May 2021 18:35:00 GMT
Fix for resolution setting as prior push somehow had pre.sh missing.

pts/quake2rtx-1.0.0   [View Source]   Fri, 21 May 2021 11:43:51 GMT
Initial commit of Quake 2 RTX test profile from https://github.com/phoronix-test-suite/test-profiles/pull/198

Suites Using This Test

Steam

Vulkan Ray-Tracing


Performance Metrics

Analyze Test Configuration:

Quake II RTX 1.6

Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query

OpenBenchmarking.org metrics for this test profile configuration based on 254 public results since 21 January 2022 with the latest data as of 17 July 2024.

Below is an overview of the generalized performance for components where there is sufficient statistically significant data based upon user-uploaded results. It is important to keep in mind particularly in the Linux/open-source space there can be vastly different OS configurations, with this overview intended to offer just general guidance as to the performance expectations.

Component
Percentile Rank
# Compatible Public Results
Frames Per Second (Average)
100th
14
79.0 +/- 2.0
93rd
13
57.9 +/- 1.5
84th
20
47.6 +/- 2.1
79th
15
44.9 +/- 2.2
Mid-Tier
75th
< 42.4
72nd
11
39.6 +/- 1.8
63rd
7
33.0 +/- 2.7
60th
10
30.5 +/- 1.2
55th
12
27.9 +/- 0.6
Median
50th
26.3
49th
4
26.2 +/- 0.1
39th
8
21.5 +/- 0.4
32nd
8
18.1 +/- 0.4
Low-Tier
25th
< 17.6
22nd
13
16.9 +/- 0.1
16th
6
14.5 +/- 0.2
12th
8
13.3 +/- 1.2
OpenBenchmarking.orgDistribution Of Public Results - Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query254 Results Range From 0 To 280 Frames Per Second173451688510211913615317018720422123825527228920406080100

Based on OpenBenchmarking.org data, the selected test / test configuration (Quake II RTX 1.6 - Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query) has an average run-time of 3 minutes. By default this test profile is set to run at least 3 times but may increase if the standard deviation exceeds pre-defined defaults or other calculations deem additional runs necessary for greater statistical accuracy of the result.

OpenBenchmarking.orgMinutesTime Required To Complete BenchmarkResolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRun-Time612182430Min: 1 / Avg: 2.12 / Max: 29

Based on public OpenBenchmarking.org results, the selected test / test configuration has an average standard deviation of 0.1%.

OpenBenchmarking.orgPercent, Fewer Is BetterAverage Deviation Between RunsResolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryDeviation246810Min: 0 / Avg: 0.06 / Max: 1

Tested CPU Architectures

This benchmark has been successfully tested on the below mentioned architectures. The CPU architectures listed is where successful OpenBenchmarking.org result uploads occurred, namely for helping to determine if a given test is compatible with various alternative CPU architectures.

CPU Architecture
Kernel Identifier
Verified On
Intel / AMD x86 64-bit
x86_64
(Many Processors)